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starcraftgamer commented on Brood War Korean Translations   blog.sourcedive.net/brood... · Posted by u/todsacerdoti
LegitShady · a year ago
In the game you build buildings and units. The units take up "supply" which there is a limit on. At the beginning of the game you mostly just building workers (unless you scout your opponent is going for an extremely early attack), who mine resources and construct buildings.

The numbers indicate the supply you should be at when you build the structure.

so a 12 hatch 12 pool 12 gas means you get to 12 workers and then build those 3 buildings in that order as soon as you have the resources for those.

For zerg the workers actually become the building, so I assume you hit 12, build the hatchery, build another worker, build the spawning pool, build another worker, and then build your gas refinery.

starcraftgamer · a year ago
Yes as zerg the lost supply is counted, so you can either go 12 hatch 11 pool 10 gas or 12-12-12 if you want to be a little bit more economically greedy at the expense of making it much harder to hold 8rax in ZvT as an example.

As you get later into the game people who play more seriously also use the in-game clock, or timing a building placement relative to how complete a different building is to determine building timing. This helps with subtleties like whether you lost your scouting worker or not (-1 supply), if the early game got really weird because you had to build more units to hold some aggression, etc.

starcraftgamer commented on Brood War Korean Translations   blog.sourcedive.net/brood... · Posted by u/todsacerdoti
chongli · a year ago
I am a StarCraft fan and I have no idea what a courtyard or a frontyard is supposed to be! However I do know that the names of buildings, units, technologies, and strategies are usually heavily abbreviated in English. Perhaps the same is true in Korean? A 12 barracks build would usually just be called "12 rax", a two hatchery mutalisk build would be called "2 hatch muta", and a three hatchery hydralisk timing attack / all-in would be called "3 hatch hydra bust".
starcraftgamer · a year ago
A lot of Korean slang is a little different. Source: not Korean but have been in the English community a long time and picked some stuff up.

"1rax double" is equivalent to "1rax expand" or "1rax CC". They use multi or double to mean expand in the early game. Instead of "cheese" or "all-in" they use "pil-sal-gi" which means ace/joker card or "han-bang" which means an army or attack on few resources.

I am not sure what short-hand they use for barracks, gateway, etc.

starcraftgamer commented on Brood War Korean Translations   blog.sourcedive.net/brood... · Posted by u/todsacerdoti
starcraftgamer · a year ago
I've been watching BW out of Korea since 2007. Previously also played but it's been many years. This is really cool, thanks for sharing!

There are two YouTube channels I wanted to take the opportunity to shout out, the first one does English translations of Korean BW content, and the second one provides commentary on recent tournaments like the ASL with a little bit more depth then Tasteless and Artosis (no hate but to me their commentary is too off topic and they miss basic things about build orders).

https://www.youtube.com/@jinjinBW

https://m.youtube.com/@StarCastTVENG

starcraftgamer commented on Starcraft (A History in Two Acts)   filfre.net/2024/07/starcr... · Posted by u/dmazin
energy123 · 2 years ago
Korea stopped dominating because Starcraft dropped in popularity inside Korea relative to newer games. Then the world's much larger population size produced a few players who could outcompete them.
starcraftgamer · 2 years ago
SC2 was never that popular in Korea to be honest. SC1 pros came over to the game because there was decent money in it, but in PC Bangs people were still playing SC1 and League far more often. Blizzard tried to spend a lot to market the game in Korea but it didn't really take off with the general public.

Even today the GSL (the most competitive individual league for SC2) just had its last championship and is cancelled while the ASL (the most competitive individual league for SC1) is still going strong. However it was much bigger before SC2's release.

Not to take anything away from Serral, he's a fantastic player, but Korea was never as invested in SC2 as they were in SC1. Players were getting by on extremely strong mechanics and there wasn't the kind of professional team infrastructure that existed around SC1.

starcraftgamer commented on Starcraft (A History in Two Acts)   filfre.net/2024/07/starcr... · Posted by u/dmazin
starcraftgamer · 2 years ago
Long time HN lurker, decided to make an account because I have some knowledge about this.

I think there are two interesting things the article misses around PC bangs:

1. StarCraft could run on a potato. The PCs in these cafes were not always the most modern, and the lack of system requirements was a big boon to StarCraft taking off. This is also why League of Legends became very popular in South Korea.

2. Ironically, piracy. The article mentions that cafes bought copies of StarCraft to install on their PCs. This isn't quite correct, in practice a single CD key would be used to install StarCraft on all PCs in the cafe.

StarCraft Brood War in Korea is alive and well. It's had a recent resurgence and is currently the most watched game on their popular local streaming service Afreeca (essentially Korean Twitch.tv).

u/starcraftgamer

KarmaCake day10July 8, 2024View Original