I read the article, but I didn't find a reason as to why they picked the multiplayer Tetris game as opposed to the myriad of singleplayer ones. I think this is a neat beginner project, but can't help but think of the handful of times I tried T99 just to quickly quit again because I got stomped on every time.
How much unnecessary frustration was caused by testing this out in prod? I know they said they only got a handful of wins, but how many people did it knock out over the course of testing it?
Initially, we chose Tetris 99 because that was the context in which we had the idea. I won't deny, though, that being able to compare Jeff's performance with human players and see his interactions and victories in the Tetris 99 environment made the project more interesting for us; however, it was wrong to do so in a public setting where the players didn't know that our algorithm was involved and didn't opt in to playing against it.
We're no longer testing or developing Jeff, and if I do any similar future projects I'll choose singleplayer games or private environments where opponents voluntarily test their skills against the bot.
How much unnecessary frustration was caused by testing this out in prod? I know they said they only got a handful of wins, but how many people did it knock out over the course of testing it?
Initially, we chose Tetris 99 because that was the context in which we had the idea. I won't deny, though, that being able to compare Jeff's performance with human players and see his interactions and victories in the Tetris 99 environment made the project more interesting for us; however, it was wrong to do so in a public setting where the players didn't know that our algorithm was involved and didn't opt in to playing against it.
We're no longer testing or developing Jeff, and if I do any similar future projects I'll choose singleplayer games or private environments where opponents voluntarily test their skills against the bot.