I personally think that one policy that could have an outsized effect in solving this problem is establishing a max percentage of income that student loan repayment can be required to be for a maximum number of years (I'm pulling these numbers out of nowhere but just as an example) like 7.5% of gross income for 20 years. If the student hasn't repayed by that time using that percentage of income, the college is on the hook. Alternatively, a combination of the college and the lender (potentially switching away from government lenders).
The problem I'm hoping to solve is the insane growth rates of tuition for a wide variety of degrees that do not justify their cost. Young kids being told that college is the required pathway into a good life often are not given the commensurate instruction that the college degree should be useful in terms of earning more/securing a job. An instruction of "study whatever you find interesting!" sounds good but is IMO very poor advice. It should be modified "Study things you find interesting but remember that college is to build and refine your skills for your career after"
Why people keep staying there instead of the hundreds of other and safer hotel locations? Maybe hotels need better regulated ratings to take into account the surrounding area.
Solution: go elsewhere and add regulations to hotel rating about the surrounding area??
I'm sorry, but that is one of the most defeatist options I've ever heard
-It had a very popular RTS game series that built up the lore, graphical template of the world, and did a lot of world/character building.
-It released in 2004 which was at a time when the internet was becoming more and more accessible such that kids could reasonably get online. (All MMO's are related to internet access but I would argue that the rollout of the internet has no two time periods that were the same)
-It blended the right amount grind/accessibility being more accessible than competitors like everquest but more enthralling and entrapping that successors.
-The appetite for MMO's may never be the same: revenues for mobile games and their ilk with micrcotransactions vastly outweight the market for MMO's. With how gaming has changed, many customers may not give the time to an MMO the way they used to and companies may not see the point.
WoW was a truly unique game in its time IMO
(I apologize for the sarcasm, I know this isn't reddit. This is one in a growing number of interesting results about molecules found/created in the gut by bacteria. a previous article today was an idle musing about bacteria in the microbiome having the key job of not being worse strains of bacteria [like c. diff] without much other role)
I have a pseudo addictive personality and mobile phone games P2W have gotten me to shell out more than I'd care to admit. I've stopped playing all such mobile games and my "nicotine gum" game was getting back to my roots (elementary school chess team): mobile chess from Lichess.
I am a SWE with 16 years of experience at Google with lots of practical/applied ML. I am about to be funemployed, and I'd love to incorporate an AI player/analysis into the playtest feedback loop of a board/card game in development.
I've won the Race for the Galaxy tournament 4 times in 7 attempts at the World Boardgaming Championship (average size of field around 80?) and placed in the Dominion tournament a few times. I created rftgstats and councilroom.com (Dominion), which did analysis/modelling on game logs, but didn't have AI players.
An example game that fits your board game template more or less are turn based games like Civilization. I love Civ games but the AI stupidity is the weakest part of the game. I know RTS games like starcraft are super hard (probably why Deepmind chose to do it) but perhaps turn based games or games with a slower pace and limited action space are doable for a consulting company.
Idk, food for thought, but if you make a billion dollar company I'm saving this post for my records :P