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scubakid commented on ICEBlock handled my vulnerability report in the worst possible way   micahflee.com/iceblock-ha... · Posted by u/FergusArgyll
scubakid · 3 months ago
> outdated software with known vulnerabilities

Maybe I missed it, but was it ever established that these general vulnerabilities are actually relevant to this specific system/implementation?

scubakid commented on What is it like to be a bat?   en.wikipedia.org/wiki/Wha... · Posted by u/adityaathalye
rout39574 · 4 months ago
Do you really mean that it's very nearly the same thing "To be a" you, and an Elon Musk, a homo sapiens infant, and an Orangutan? And only modestly different from these to be a dog or a horse?

If I've understood you correctly, I'll suggest that simple sensory intersection is way way not enough: the processing hardware and software are material to what it is like to be someone.

scubakid · 4 months ago
good point, I'd agree sensors are just a piece of the picture
scubakid commented on What is it like to be a bat?   en.wikipedia.org/wiki/Wha... · Posted by u/adityaathalye
scubakid · 4 months ago
To me, "what is it like to be a" is more or less the intersection of sensory modalities between two systems... but I'm not sure the extent of the overlap tells you much about whether a given system is "conscious" or not.
scubakid commented on GPT-5   openai.com/gpt-5/... · Posted by u/rd
karaterobot · 4 months ago
You know, I used to bullseye small thermal exhaust ports in my T16 back home, they're not much smaller than womp rats.
scubakid · 4 months ago
You know, I used to bullseye T16s in my womp rat back home, they're not much bigger than thermal exhaust ports.
scubakid commented on Bootstrapping a side project into a profitable seven-figure business   projectionlab.com/blog/we... · Posted by u/jonkuipers
mieubrisse · 5 months ago
Wild - I hit the same "no financial software meets my needs" around the same time as you guys (late 2020 in my case), and started building for myself as well: https://github.com/mieubrisse/wealthdraft

Only, I never had the courage to make the leap to building an actual product out of it. Huge congrats to you guys; going to take a look at Projection and see if I can finally retire my homegrown stuff!

scubakid · 5 months ago
cool project. I always found java a little verbose for my taste, but I bet this runs faster than our sim engine! (it's in typescript)
scubakid commented on Bootstrapping a side project into a profitable seven-figure business   projectionlab.com/blog/we... · Posted by u/jonkuipers
speleding · 5 months ago
Good question. The main problem I had was being too slow scaling up from 1 person. Building a good team is tricky, it's very hard to convince great devs to join you when you are by yourself at a time when they had a pick of jobs from FAANG. Even if you can match the salary of well funded startups, other companies can offer working with a larger team.

So you have three options: 1. hire sub-par people, 2. get VC funding to hire an entire team, or 3. continue doing most stuff by yourself.

I tried hiring sub-par people. That was a mistake, they took way more effort and negative energy than I got in return from the salary I paid them. I did not want to take on VC funding to be able create a large team at once, and in hindsight I think that was a good idea because several of my competitors did, and then had to fold 5 years later when they ran out of funding and their revenue was not high enough. (Also, the freedom of being a 100% owner and not having anyone tell you what to do was a major quality of life improvement for me that I never want to give up again once I tasted it. I hope you savor it as I do!)

So being smarter about hiring is what I would do differently, but that's easier said than done. I think the job market today probably does have more high quality devs available that don't mind being employee number two.

Edit: to add, once competitors appeared it became much more of a marketing game than a web dev game, because customers just tend to click the first three google hits. Getting good at marketing, and hiring the right people for that, is a whole other ballgame if you're a dev.

scubakid · 5 months ago
I think there's a certain type of engineer that actively prefers working in a small team where you can make an outsized impact and wear many hats. I'm one of them lol.

I wonder if you could bring on just one really good dev who matches that description vs scaling up to a larger team. In many cases, a very small team of A+ players can beat a large team of B players.

Although it sounds like you're saying marketing/distribution may have played a larger role in your trajectory? In hindsight, do you think focusing your team-building efforts on the marketing side would have been a better strategy?

u/scubakid

KarmaCake day1783April 19, 2021
About
Kyle Nolan

email: kyle@projectionlab.com

twitter: @_knolan

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