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sandinmyjoints commented on Why AGI Will Not Happen   timdettmers.com/2025/12/1... · Posted by u/dpraburaj
sandinmyjoints · 9 days ago
Why did this get flagged?
sandinmyjoints commented on How to stay sane in a world that rewards insanity   joanwestenberg.com/p/how-... · Posted by u/enbywithunix
pengaru · a month ago
People are also more isolated than ever, positioning them poorly for having robust real relationships. This makes them vulnerable to mistaking "influencers" as their friends.
sandinmyjoints · a month ago
Yeah, "You cannot be reasonable in isolation" from the article really struck me.
sandinmyjoints commented on Babel is why I keep blogging with Emacs   entropicthoughts.com/why-... · Posted by u/ibobev
EnigmaCurry · 3 months ago
> Anybody have something better?

I wrote this to publish Org docs to S3 - https://github.com/EnigmaCurry/s3-publish.el - I wanted something extremely lightweight, not even wanting to commit things to git like I normally would and waiting for CI to build something. Uploading html directly to S3 means it gets published in <1s from push.

sandinmyjoints · 3 months ago
That's neat! For org, if it had an option to generate the HTML file name from slugifying the org file name instead of the salted hash, it could be fantastic for rapid lightweight blogging.
sandinmyjoints commented on An opinionated critique of Duolingo   isomorphism.xyz/blog/2025... · Posted by u/agnishom
dougdonohoe · 3 months ago
I can relate to this post - great thoughts!

I took Spanish in high school and college, so had a rudimentary understanding of verb tenses and some vocabulary. Before I walked the Camino de Santiago el Norte (45+ days in Spain), I used Duolingo to brush up on my Spanish.

It helped my reading most, my speaking a fair amount and my listening/conversation the least. I was able to ask questions, but was often flummoxed at any reply that wasn't the most basic.

I grew to hate the gamification, but was addicted to my "streak' also ... using math lessons when I didn't feel like doing a Spanish lesson. The so-called "leagues" were kind of useless since the same people weren't in the league from week to week. Any friendly competitiveness to "learn more" was lost when randomly assigned to a different group each week.

I finally abandoned the app this spring.

I'm trying Babbel now since I'm going back to Spain for a month and Patagonia next year.

sandinmyjoints · 3 months ago
Curious if you have ever heard of/tried https://www.spanishdict.com/learn?
sandinmyjoints commented on My ancestors fought in WWII. Hiroshima is plagued by shallow reading   washingtonpost.com/opinio... · Posted by u/cs702
delichon · 4 months ago
The command at the time had fresh memories of the suicidal resistance from Wake Island to Okinowa. You can imagine the large impression all of the bodies made on them. It must have been hard to convince them that the rest of the Japanese were different, and to bet so much on it.
sandinmyjoints · 4 months ago
Yeah, the parent comment is interestingly and carefully phrased -- it is not claiming that the decision makers at the time could have known that Japan (according to this one report, anyway) would have surrendered without the bombings or invasion, but rather that since it is the case they would have (again, according to this report), that people should not claim the decision to bomb saved lives.
sandinmyjoints commented on Measuring the impact of AI on experienced open-source developer productivity   metr.org/blog/2025-07-10-... · Posted by u/dheerajvs
Terr_ · 5 months ago
> people consistently predict and self-report in the wrong direction

I recall an adage about work-estimation: As chunks get too big, people unconsciously substitute "how possible does the final outcome feel" with "how long will the work take to do."

People asked "how long did it take" could be substituting something else, such as "how alone did I feel while working on it."

sandinmyjoints · 5 months ago
That’s an interesting adage. Any ideas of its source?
sandinmyjoints commented on A compact bitset implementation used in Ocarina of Time save files   github.com/jb55/oot_bitse... · Posted by u/todsacerdoti
dazzawazza · 5 months ago
There are usually two types of flags. Whole-game and level specific.

For most games I've worked on the most senior game designer will control the game specific flags and then levels will be "owned" by individual designers and they will control the level flags.

Someone, usually the most senior game designer, decides how many flags the game gets and thus the max number of flags each level can have.

If this seems a bit uncontrolled to you.. then yeah it is and yes that's why a lot of games are full of bugs :)

This has become less of an issue as runtime memory has expanded and save games can be HUGE. In the N64 days the constraints were more real and a bloated save game could double the cost cartridge manufacturing and destroy any profit the game made (Nintendo charged a lot more for cartridges with larger battery backed memory).

sandinmyjoints · 5 months ago
Interesting! Thanks for the glimpse into the workings of the game dev world.

u/sandinmyjoints

KarmaCake day745December 20, 2011
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