Right now it's hidden in a corner (iirc), so that i can barely see it. By showing the task and the answer next to each other when doing it wrong, the players might learn something of it.
What i typically recommend my students is to try to transform a learning task in a way that you need to apply a skill, without needing to do the skill itself.
For example playing english text adventure games is a very fun way to learn english. Players need to figure out what to enter using the keyboard and they use classical methods of figuring out the correct content (dictionary, translation) and they still have fun doing so. Even if it's hard work (not so much anymore with deepl etc, but back in the day it was). This can be applied to tons of tasks. - make sure you are not cheated when trading in a game. - keep up your reaction time by playing race games (a very good thing for elderly who want to keep theyr driving skills) - train your dictionary skills in scrabble. - ...
- You provide AI systems used in the EU (regardless of where you’re based)
- You import or distribute AI systems in the EU
- You use AI systems in your business operations in the EU
In other words: if your AI touches the EU market in any way, you’re covered. Anytime an EU user consumes your product, you’re accountable.