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royaltheartist commented on Asian governments roll out 4-day weeks, WFH to solve fuel crisis caused by war   fortune.com/2026/03/11/ir... · Posted by u/speckx
hshdhdhj4444 · 2 days ago
Except driving in the U.S. following the pandemic was significantly higher than driving before the pandemic even though WFH was much higher.

This claim might be true but it’s simply not showing up in the data which suggests that even if true, the effect is probably minor.

royaltheartist · a day ago
WFH doesn't actually stop driving. They don't commute, but they do run errands and other stuff during the day. This can actually result in more traffic during high peak periods since it can cause congestion build up to start earlier
royaltheartist commented on Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines   racenis.github.io/tram-sd... · Posted by u/racenis
robertlagrant · a year ago
I replayed Half-life 2 recently and was struck, even without high-res texture packs, how amazing the game still looks today.
royaltheartist · a year ago
That's why I think really good art direction beats raw graphical power any day. Source was pretty impressive back in the day, but the bit that's stood the test of time is just how carefully considered the environments and models are. Valve really put their resources into detailing and maximizing the mileage they got out of their technical constraints, and it still looks cohesive and well-designed 20 years later
royaltheartist commented on FCC votes to limit prison telecom charges   worthrises.org/pressrelea... · Posted by u/Avshalom
zeroCalories · 2 years ago
??? So what do you wanna do, make it illegal to be immoral?
royaltheartist · 2 years ago
The government is the one contracting them out, seems fair for them to set a minimum standard of operation to prevent exploitation of a vulnerable population
royaltheartist commented on 4B If Statements   andreasjhkarlsson.github.... · Posted by u/r4um
sbarre · 2 years ago
Hmmm by definition an empty pile is not a pile though, is it? So there's nothing to split?

;-)

royaltheartist · 2 years ago
well that's odd
royaltheartist commented on B&H Photo Published an AI-Generated Guide Written by a Fake Person   petapixel.com/2023/12/14/... · Posted by u/PaulHoule
woodruffw · 2 years ago
Yeah, that's pretty suspicious; I missed that.
royaltheartist · 2 years ago
Real Principal Skinner saying he only went to the bordello to get directions away from the bordello energy
royaltheartist commented on RealFill: Image completion using diffusion models   realfill.github.io/... · Posted by u/flavoredquark
thesuavefactor · 2 years ago
Every picture is a picture from the past though
royaltheartist · 2 years ago
Oh yeah, what about this old Kodak I found in my grandpa's attic that prints pictures showing how people are going to die?
royaltheartist commented on Bitsummit 2023: Steam Decks everywhere, no VR, and impressive indie games   boilingsteam.com/bitsummi... · Posted by u/ekianjo
wkat4242 · 3 years ago
VR is absolutely amazing. I don't really understand why it's not taking off in the mainstream. Especially with the low prices of quest or pico headsets.

Not that I really care, there's enough usecases where it adds value (eg simming) to support a cottage industry. And I'm not a trend follower anyway, I like to make my own choices. Most of the things I'm really into are very niche.

But it would be nice to see a bit more content for it.

royaltheartist · 3 years ago
I've personally been hesitant about VR for a few reasons. As someone with glasses, I'm not comfortable with purchasing something that won't easily accommodate without requiring that I continue to pay a premium for prescription insets. It's a deal breaker, honestly.

But then there's the price to value ratio. There doesn't seem to be anything that is a must-play killer app, and while the catalog seems to have some gems it still leaves me with the impression I might drop a few hundred dollars for a couple hours of entertainment. VR seems like a radical change in design philosophy from the last 30-40 years of game development, and devs are still working out the specific language and techniques that are pertinent to it as a medium

While the Quest 2 is the cheapest on on the market, I'll be damned if I'm giving money to Meta and from there headsets start to ramp up drastically in price, and still have inconveniences like needing to be tethered to a PC

Really it isn't any one thing that's an issue so much as a bunch of smaller issues that make it seem like it's just not worth at the moment unless you got to drop on an item that's still at the niche phase. This will all probably improve over time though, and more people might start adopting

royaltheartist commented on Netscape and Sun announce JavaScript (1995)   web.archive.org/web/20070... · Posted by u/damethos
3cats-in-a-coat · 3 years ago
I'm not sure about this. The web is first and foremost a document platform. Adding scripting to it could cause security problems, hurt usability and destroy the reliability of this new approach some startups are trying called "web search" which promises to automate index directories. I also wonder what's the difference between Java and JavaScript, at first glance, they look very similar.
royaltheartist · 3 years ago
Really hope no one uses this to mess up the behavior of anchor tags
royaltheartist commented on Is Design Dead? (2004)   martinfowler.com/articles... · Posted by u/nickwritesit
bern4444 · 3 years ago
Once you get to the point of something working, the business is going to move on ahead without giving your team any time to go back to refine and improve.

Bug fixes will be given some time but telling management/business, we need 2 months to go and clean up everything we've built over the last 6 since we now have an idea of how to structure this capability is gonna be met with a laugh and a no.

Inevitably something will break or a new feature will not be possible cause of existing limitations and everyone will get mad since no one told them something could break without an improvement even though you told them well beforehand that the ground was shaky.

I think companies not prone to this are ones where their product is a technical one like cloud services where the business really is the engineering and engineering isn't a means to an end.

royaltheartist · 3 years ago
Personally it feels like modern management and organizational practices have prioritized feature velocity over a lot of other concerns. Business likes this because they can come in, request X number of features and then everyone works like hell to get those features in

Then, seeing the speed with which those first X features got implemented, they now request Y features and the cycle repeats.

But constantly measuring feature/release velocity means that things that do not directly benefit new features/releases get de-emphasized, such as encouraging developers to not just implement a feature, but go back to their code and try to disentangle the code they just wrote from any other code they may have stepped on. And it's even harder to get the business to agree to not push out features but instead give time to just go back, look and what's there, and figure out how to make it possible to add the next Y amount of features

There's something intoxicating about being able to have a bunch of teams pushing out new updates, but these high velocities can make it near impossible to revisit something. Hell, I've gone back to code bases on projects I haven't touched in only a few months to suddenly find everything has become riddled with spaghetti code and weird hacks to bypass systems. It works, but each release starts developing longer and longer bug fixing time

u/royaltheartist

KarmaCake day136July 22, 2019View Original