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pydave commented on "Localhost tracking" explained. It could cost Meta €32B   zeropartydata.es/p/localh... · Posted by u/donohoe
BobaFloutist · 7 months ago
It's so obnoxious that whatsapp refuses to function if you don't let it scan your contacts.

I genuinely think that should be illegal.

pydave · 6 months ago
WhatsApp doesn't entirely brick itself. You can send and receive messages, but can't assign names to anyone or start group chats.

I agree it should be prevented. It seems so absurd and is clearly not necessary. Android should have an option to let it see an empty/phony address book, so it can't tell that you've blocked it.

pydave commented on Revolt: Open-Source Alternative to Discord   revolt.chat... · Posted by u/OuterVale
viccis · 10 months ago
If I recall correctly, yes, but it was like, enter your email and username BAM now you have an account.

It's not quite so easy anymore, partly because when you reach a certain size, it's all about controlling bots and whatnot.

pydave · 10 months ago
Yeah, didn't even verify emails. I got a surprise discord account back in 2015 because someone else used my email. I guess this xkcd[1] applies to younger people too.

1: https://xkcd.com/1279/

pydave commented on The missing middle in game development   howtomarketagame.com/2023... · Posted by u/wrelsien
gambiting · 2 years ago
>>How long ago was that though?

2014. My salary has gone way up since then as I moved up the "ranks", but I know that company pays £25-28k to juniors straight out of uni nowadays.

pydave · 2 years ago
I think that's very regional? Salary surveys usually list Europeans much lower after currency conversion.

A half decade before you, I also started at a big studio writing C++ (but with one degree) and was paid more twice that but in Canadian dollars (65k CAD). You're right that it pays lower than other programming jobs: Silicon Valley starting salaries were around 80k USD.

pydave commented on The missing middle in game development   howtomarketagame.com/2023... · Posted by u/wrelsien
johnnyanmac · 2 years ago
>Not quality of output. Not speed of output - as long as that's above a minimum.

Maybe in 2D, but I still doubt it. Quality animations that stick out are still a hard problem to solve and many tools that tried to solve that problem back in the day (Flash, Spline, etc.) don't suffice these days. If you can emulate the look and feel of a hand drawn animation without requiring 1 year+ from your artists to produce content, there's an entry point.

For 3D is absolutely isn't true. Or at least, it is only true in that 99%+ of indies struggle to even achieve AA scales of graphic in a timely matter, or with a small enough team. There's plenty of room for efficiency here if you want to pursue that (but yes, that efficiency will itself require years of work on not-directly-games).

pydave · 2 years ago
> many tools that tried to solve that problem back in the day (Flash, Spline, etc.) don't suffice these days. If you can emulate the look and feel of a hand drawn animation without requiring 1 year+ from your artists to produce content, there's an entry point.

Studios still use Flash (now called Adobe Animate) to create great looking art very quickly. I think Massive Monster used Flash for Cult of the Lamb. Klei still uses this process:

https://youtu.be/8_KBjd0iaCU?si=J1jL6fXVkvkXjWy_

But it definitely requires skill and drawing many frames: just not as many as flipbook animation.

pydave commented on The missing middle in game development   howtomarketagame.com/2023... · Posted by u/wrelsien
3seashells · 2 years ago
4s: Saturation + sexy Screenshots sell. If you want to be competitive in a saturated market you goto have AAA graphics for promotion. Thus tons of work.
pydave · 2 years ago
If you want to compete with AAA games then you may need AAA graphics, but the market is larger than that. Look at Re-Logic (Terraria), Supergiant (Hades), Megacrit (Slay the Spire), Klei (Don't Starve), Evil Empire (Dead Cells), Team Cherry (Hollow Knight). Many smaller studios make games at an entirely different level of production. And there even smaller levels of success below that.

The point of the article is to find success at smaller levels before aiming higher.

However, you're right that good-looking screenshots sell, but that's just good art and not exclusively AAA art.

pydave commented on The missing middle in game development   howtomarketagame.com/2023... · Posted by u/wrelsien
x0x0 · 2 years ago
The articles thesis seems to be this:

> So why is it so bad now that games earned $10,000 when 30 years ago it was the norm? Because now there is a slim chance to become super rich because of the indie-utopia.

Which is an utter misdiagnosis of the problem. $10k 30 years ago was a decent chunk of an annual salary which included amenities like living indoors. $10k now is, in the bay area, 1 month's salary if you wish to live indoors.

pydave · 2 years ago
It's not $10k/year:

> A “middle game” should only take 1 to 9 months to create and can be profitable (or at least not a money sink) because it is expected to earn in the range of $10,000 to $40,000.

$53k/year isn't a great salary, but $120k/year is common outside of big tech and especially in games.

It's also a lot better than working unpaid for 4 years on a game that fails to capture any attention (or sales).

The point is releasing games as a stepping stone from new studio to large projects. How much would a founder earn at a self-funded startup in the first year anyway? $0?

However, very true that it would be foolish to live in the Bay area when not earning a Bay salary.

pydave commented on Learn AutoHotKey by stealing my scripts   hillelwayne.com/post/ahk-... · Posted by u/Tomte
pydave · 2 years ago
Autohotkey is amazing, but I wish it used a saner language. I struggled to write a reliable golden ratio version of aero snap [1]. Dealing with different monitors, sizes, etc doesn't seem like it should be so hard, but I always get tripped up by the bizarre Loop syntax or silent failures from some simple mistake that suck the fun out and I give up.

I found ahk python module [2] but combining it with the keyboard module doesn't work as well as autohotkey as a hotkey listener.

[1]: https://github.com/idbrii/daveconfig/blob/main/win/autohotke... [2]: https://pypi.org/project/ahk/

pydave commented on The complex simplicity of my static websites   alinpanaitiu.com/blog/com... · Posted by u/dmoro
pydave · 2 years ago
> imgproxy server that needs to run somewhere publicly available, be kept alive and secure

Why make this runtime instead of a prepublish script (even a git commit hook or CI action)? Doesn't seem like your images would ever change so it introduces a point of failure, but I guess relieves you of ever thinking about images again?

pydave commented on Ask HN: Share a shell script you like    · Posted by u/yu3zhou4
pydave · 2 years ago
diffconflicts [dc] lets you resolve diffs as a two way diff between what's in the conflict markers instead of including the resolved parts in the diff. It opens the diff in vim but could be adapted for other editors. Verbose explanation: https://github.com/whiteinge/diffconflicts/blob/master/READM...

The author converted it to a vim plugin with the same name, but I use a different vim plugin implementation [mergetool].

[dc]: https://github.com/whiteinge/dotfiles/blob/master/bin/diffco... [mergetool]: https://github.com/idbrii/vim-mergetool

pydave commented on College professors are searching for ways to “ChatGPT-proof” their exams   businessinsider.com/chatg... · Posted by u/ironyman
pydave · 2 years ago
Are exams all written online now? Were they okay with students googling answers and sharing them with each other, but getting customized answers from a robot is where they draw the line?

u/pydave

KarmaCake day167July 29, 2012View Original