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prideout commented on How to Network as an Introvert   aginfer.bearblog.dev/how-... · Posted by u/agcat
prideout · 2 months ago
This post is well written, useful, and original. I'm surprised by the negative comments.
prideout commented on Subsecond: A runtime hotpatching engine for Rust hot-reloading   docs.rs/subsecond/0.7.0-a... · Posted by u/varbhat
prideout · 3 months ago
Neat but I would prefer simply using a dylib for the part of my code that I want to be reloadable.
prideout commented on Backyard Coffee and Jazz in Kyoto   thedeletedscenes.substack... · Posted by u/wyclif
sho_hn · 3 months ago
I tend to react a bit allergic to the Japan-everything fetishizing so prominent on Hacker News (although I've come to realize that it's mostly Americans holding up an example of everything they feel they lack domestically, and in that sense isn't so much about Japan as it is about America), but perhaps it's an interesting data point that at as a grumpy cynic I still want to second this recommendation. :)

For one reason or another, the Japanese school of story-telling has a pretty prominent streak of this type of low-stakes, downtempo "slice of life" premise like this, that I find very satisfying. The director Hirokazu Koreeda has made many films of this type as well. For a while my wife and I would alternate watching Spanish films by Pedro Almodóvar and Koreeda on movie night, working through both catalogs, which somehow made a lot of sense together.

prideout · 3 months ago
I have never seen a Koreeda film but he sounds compelling -- which movie would you recommend for a first-timer?
prideout commented on Using an $8 smart outlet to avoid brainrot   neilchen.co/blog/kasa... · Posted by u/NWChen
montroser · 3 months ago
I rigged up one of these so my wife could go push the button and her phone would play an alarm sound so she could find it when it goes missing.

Was a good hack for a bit, but then the children figured out they could actually use the same button to _find their mom_, since the she was usually colocated with the phone!

prideout · 3 months ago
Did you need to write an app for the phone?
prideout commented on Ask HN: Is ageism in tech still a problem?    · Posted by u/leonagano
AnimalMuppet · 3 months ago
In my sub-field (embedded systems), I don't see it. There are companies that see the value of 40 years of experience. (And there are plenty that don't...)

But the vibe I'm hearing lately is that junior engineers can't get jobs, because AI. I don't know if that reflects the reality (I haven't been trying to find a job as a junior in quite a while), but people are complaining about that these days.

prideout · 3 months ago
There's less ageism in embedded systems because older folks are more likely to be experienced with a lean & mean tech stack (for example vanilla C programming).
prideout commented on Arcol simplifies building design with browser-based modeling   arcol.io/... · Posted by u/joeld42
Twinklebear · 3 months ago
Pretty general question, but what has your approach been for coupling ThreeJS + React w/ a Rust/Wasm kernel for mesh generation? E.g. do you have Wasm own the memory and you give ThreeJS views of the memory to upload to GPU?
prideout · 3 months ago
Currently we simply copy a slice of the heap's ArrayBuffer from WASM to JS. In the past we exposed the heap slice directly but it was technically "unsafe" (perhaps because the heap can grow), and doing a copy did not hurt performance in any measurable way.
prideout commented on Bilinear interpolation on a quadrilateral using Barycentric coordinates   gpuopen.com/learn/bilinea... · Posted by u/mariuz
hnuser123456 · 5 months ago
This is one of those things that feels like a broken/half-assed/oversimplified implementation got completely proliferated into the world a long time ago and it took several years for the right person to do a full-depth mathematical analysis to reveal what we should've been doing all along. Similar to antialiasing and sharpening, texture filtering, color spaces and gamma correction, etc.

It reminded me of this article specifically: https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f...

prideout · 5 months ago
The fact that triangles have proliferated is not due to half-assery. Hardware can rasterize them very quickly, and a triangle can have only one normal vector. Quads can be non-planar. It's true that quads are nice for humans and artists though!

As an aside, Catmull-Clark subdivision has been around since 1978, which, as a first step, breaks an arbitrary polyhedron into a mesh of quadrilaterals.

u/prideout

KarmaCake day679February 28, 2014
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