There's a good ecosystem for Lithophanes [0][1] and maps [2][3]. This would be a cool addition to that.
[0] https://all3dp.com/2/how-to-3d-print-your-own-lithophane/
[1] https://www.youtube.com/channel/UCU13fzqAu4BTAhOSHJgHRqg
[2] https://blog.prusa3d.com/how-to-print-maps-terrains-and-land...
The map2stl tool is also cool. I created a similar tool [0] for pen plotters using OpenStreetMap Data a while ago, which is fun to play around with.
Does this work with mods?
The file is normally generated automatically with the get_items.py script and this data dump: https://gist.github.com/Bilka2/6b8a6a9e4a4ec779573ad703d03c1...
I did a similar thing for the game Highfleet, until I ran into roadblocks with the dev team.
My ultimate goal was to have a "print poster" button that would generate the image and ship it off to one of those poster drop-shippers for a small fee. In that game, you can annotate the maps, and the world map with battle annotations is really special with lots of memories of victories and defeats. Alas, no dice.
I suggest you do this for blueprints! The first thing I'm going to do is take my favorite space platforms and outposts and make posters - the colored block imagery is really artful.
And, if you want a real challenge, you could parse the end-game uploads (galaxy) if available, or save files themselves.
Or, slightly less ambitious - a game mod that generates links to this site directly.
Very nicely done!
I think it's not possible to access the actual file upload using the galaxy hall of fame (https://www.factorio.com/galaxy) or I just can't find them. Otherwise it would be pretty cool.
Oh yeah, I like the mod idea. That should also be quite doable, thanks.
HI HACKER NEWS! Excited to see you!!! Ping me if you find typos.
(Also jeez, writing this took way too long and I spent too much time editing it trying to cram everything from Cpp2, the Google governance issue, member access operators as a case study, some historical bits, etc. into the post.)
EDIT: One of the most interesting things for me is that (so far) no one complained about the lack of Carbon code examples.
There is a small typo in this sentence: "As long as we’re willing to say that Carbon is is about reducing the reliance on the C++ Standard Committee ...". There are two "is".