Let's estimate 200 million office workers globally as TAM running an average of 250k tokens. That's 50 trillion tokens DAILY. Not sure what model provider profit per token is, but let's say it's .001 cents.
Thats $500M per day in profit.
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>Not sure what model provider profit per token is, but let's say it's .001 cents.
So you'd be willing to pay thousands for a new feature, right?
There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on.
It was also relatively easy to make your own, thanks to UnrealScript.
Really wish more multiplayer games embraced this concept, it really increased replayability by changing things up.