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peebeebee commented on Helsinki records zero traffic deaths for full year   helsinkitimes.fi/finland/... · Posted by u/DaveZale
peebeebee · a month ago
Yes. There were no families before carriages… /s

A carless society/city is way more family-oriented.

peebeebee commented on What happens when clergy take psilocybin   nautil.us/clergy-blown-aw... · Posted by u/bookofjoe
lioeters · 2 months ago
Bad advice. Yes there should be at least one other person who knows what you're doing, but if you're experienced in the matter, solitude is the best practice. The emergency contact person could be a phone call away, just in case.
peebeebee · 2 months ago
problem is that when you are really in deep, you are not able to make that phone call. It is good advice to always take someone with you. It is like saying: more experienced bikers don't need to wear helmet. Yes, 99.99% of the time things will be fine, but it's still good advice to always wear one. Because that 0.01% can lead to severe consequences.
peebeebee commented on Show HN: A website that makes your text look cool anywhere online using Unicode   fontgenerator.cool/... · Posted by u/liquid99
notpushkin · 6 months ago
Like others have already said, it’s an accessibility nightmare. On the other hand, it’s not like this is going away anytime soon – maybe screenreaders could learn to understand and read some such “fonts” (e.g. bold/italic at least)?
peebeebee · 6 months ago
For HTML, you can probably do the following:

  <span aria-label="my text">𖢑ꚲ 𖢧𖤟𖤗𖢧</span>

peebeebee commented on Half-Life   filfre.net/2024/12/half-l... · Posted by u/dmazin
mft_ · 6 months ago
It’s a long time ago now so my recollection is likely very flawed, but with HL I didn’t like the feeling of a created path that must be followed, irrespective how of the interleaving of different aspects. There are lots of modern games like this too - which on the face of it are relatively open-world, but underneath the apparent freedom there’s a strict path to find and follow for success. (I’d definitely include one of the modern Doom games —I forget which it was I tried— in this category, - it was so linear that it felt but one step removed from the old-fashioned shooters where you’re literally on a conveyor belt and shoot whatever appears.)

In the original Doom, in contrast, the only requirement was to make it to the end of the level, figuring out the map and puzzles along the way. Anything else (did you chase 100% kill and 100% secrets?) was optional. I guess it just felt more… honest?

peebeebee · 6 months ago
I did not mind this linearity in Half-Life, because the story was engaging. You wanted to know what happened next. And I found the enemies did had some advanced "AI" for that time; like the first time the commandos came was a big moment. They were nothing like the enemies you had seen in other games.
peebeebee commented on The Future of Htmx   htmx.org/essays/future/... · Posted by u/polyrand
buryat · 8 months ago
This is just people's subconsciousness fighting against the rolling progress. It's trying to avoid learning new things and trying to preserve the status quo where you can keep rolling using the already acquired knowledge. It's anti-thetical to being a hacker.

The modern way is to use LLMs to auto generate all this code and do some small corrections in the process. So you wouldn't have to worry about the underlying tech and would only be concerned about the core functionality and actual mechanics of the product rather than being interested and spending efforts on memorization of the specific instructions for the machine. The whole evolution of the programming languages is a process in that direction and new technologies that were embraced by the newer generation like React and Vue.js is the way to go. You can't run geosites forever.

peebeebee · 8 months ago
It’s about using the right tools for the job. FAANG and developer advocates made the web needlessly complex for most people. The over-engineered tools and frameworks became the “default” way of programming for the web, loosing some strong key features that were good about it: simplicity, transparency, and speed.
peebeebee commented on The Future of Htmx   htmx.org/essays/future/... · Posted by u/polyrand
matharmin · 8 months ago
I view JQuery as similar to C in some ways: It's been around forever, it's mature, and it works. It gives a good experience to get something up and running quickly: it's lightweight and simple.

But if you're working on bigger projects: It is possible, but have have to be very principled in how you use it, otherwise you're going to end up with either a massive spaghetti codebase and lots of edge cases in your app that breaks.

Alternatives like React and Rust may add more complexity upfront, but the improved structure and safety it gives has big benefits in all but the smallest projects.

peebeebee · 8 months ago
Not so sure about that. You can easily write horrible code in React: Too complex, inefficient, and/or resource-intensive. If you don’t know the tools and have good theoretical programming knowledge, all code will be spaghetti code in the long run.
peebeebee commented on Typeset: An HTML pre-proces­sor for web ty­pog­ra­phy   typeset.lllllllllllllllll... · Posted by u/todsacerdoti
miunau · 10 months ago
You can print things off the web.
peebeebee · 10 months ago
Think of the trees! ;)
peebeebee commented on We shrunk our Javascript monorepo git size   jonathancreamer.com/how-w... · Posted by u/kwantaz
anon-3988 · 10 months ago
> For many reasons, that's just too big, we have folks in Europe that can't even clone the repo due to it's size.

I read that as an anecdote, a more complete sentence would be "We had a story where someone from Europe couldn't clone the whole repo on his laptop for him to use on a journey across Europe because his disk is full at the time. He has since cleared up the disk and able to clone the repo".

I don't think it points to a larger issue with Europe not being able to handle 180GB files...I surely hope so.

peebeebee · 10 months ago
The European Union doesn't like when a file get too big and powerful. It needs to be broken apart in order to give smaller files a chance of success.
peebeebee commented on Web components are okay   nolanlawson.com/2024/09/2... · Posted by u/keybits
8n4vidtmkvmk · a year ago
In my admittedly little experience with shadow DOM, it doesn't isolate as much as it claims. CSS variables pierce the boundary, so if your styles are built around that, you can still run into trouble.

I just haven't seen any benefit whatsoever once you have CSS modules. And CSS layers help too.

peebeebee · a year ago
ShadowDOM, and by extension web components are great for providing an extended set of HTML ‘native’ components. Let’s say your company has multiple frontend SPAs with different technologies (angular, react, svelte,…) they could all use the same set of company custom components, like a custom datepicker, or fancy selectbox.
peebeebee commented on Web components are okay   nolanlawson.com/2024/09/2... · Posted by u/keybits
lolinder · a year ago
Is this less true of Web Components?

I've worked with a lot of different tech stacks over my career and every single one of them has required understanding the internals once you start using them seriously. I haven't found React to be substantially worse for that than any other tech stack I've used.

peebeebee · a year ago
With webcomponents you are pretty close to the “metal”. If you know how to write good vanilla JavaScript, you can take most of that knowledge into webcomponents. You only need to learn the custom components lifecycle, and shadowDOM, which is knowledge about web-standards. With other frameworks you need to learn template syntaxing, how state propagates, how the compiler works, etc etc. Lot of that knowledge might be obsolete in 10 years.

Which isn’t to say it can’t be worth it. Learning multiple frameworks and libraries is also very helpful to skill up because you are learning about different concepts and implementations.

u/peebeebee

KarmaCake day256March 25, 2019View Original