I wonder how the analysis would work here - since the verticals form words as well I think you get a lot more information from each guess. Many players can now solve them consistently in 6 or 7 guesses.
> Besides migration, some theories of the time held that they turned into other kinds of birds, mice, or hibernated underwater during the winter, and such theories were even propagated by zoologists of the time.
I just launched Explainle (https://explainle.org), my latest word game. Every day, you have to explain 5 words without using forbidden words. An LLM tries to guess which word you are referring to. The fewer attempts you need, the more points you score!
This is the first game I've built with Claude Code, which I have found to be very powerful indeed. Also my first game to use LLMs as part of the game - quite intrigued to see how it will scale haha. The frontend is built using Vue.js, the backend is pocketbase.
Here is my score for the day:
Explainle #24 Total Points: 5000 (Top Score)
Word 1: (1000pt) Word 2: (1000pt) Word 3: (1000pt) Word 4: (1000pt) Word 5: (1000pt)
Would love any feedback!
I got a Kindle Paperwhite for ~$100 in 2016 and still use it almost every day. Easily the best value gadget I have ever owned.
To get a "perfect" pattern you'd need to find three 7 letter words that can stack on rows adjacent to each other to form a 3 letter word in each column. Such arrangements do exist, for example:
o p e r a t e
a r r o w e d
r e s e n d s
but they are very rare - I estimate something on the order of 0.002% of combinations of three 7-letter words have any valid arrangements. Assuming that you're using standard ETAOIN letter frequencies, the typical bag of 21 letters will usually have just a handful of combinations of three 7-letter words so a given puzzle has a << 0.1% chance of having a perfect solution.But there are 12,000x more ways to rearrange 21 tiles within an 8x3 grid, and the word choices are more forgiving as well (if you draw 7 letters from the etaoin frequency distribution, those 7 letters in order are much more likely to form a 3 letter word followed by a 4 letter word than they are to form a 7 letter word). Pretty much every puzzle should have at least some solutions fitting within an 8x3.
Additional note: 3 blank spaces is the best non-perfect arrangement, since the grid is only 10 tiles wide. One blank space could only be achieved by a single 23-letter-long word, and two blank spaces could only be achieved by a 10 letter word next to an 11 letter word, and an 11 letter word would not fit inside the 10x10 grid.
My other game, https://squareword.org focuses exclusively on perfect 5x5 squares, but here the goal is to uncover it wordle-style rather than arranging it from scratch. There are surprisingly few combinations that have ten unique, common words in a 5x5 letter square!
Some "daily" games call this kind of generated puzzle a "practice" mode. But whenever I encounter a daily game, I go straight for that mode, which is what most games would just present as the game itself.