> Over time, patterns emerged, either by others pointing them out to me, or them occurring to myself. The patterns became higher and higher level, and I had more and more power and agency to fill in my gaps, and those in turn made my problems smaller, manageable. Challenges, even.
Could you give some examples of those patterns?
For example, my plants were always dying. I hated that, and I hated facing my inability every time I interacted with them (granted, there weren't many in the first place). I hated to touch soil and the general mess that happens when maintaining them. I was really disgusted by the way a rotten stem felt, how the soil stank after watering, and I was confused about where to put them, what to do with growth, browning leaves, etc. It was an overwhelming ball of negative emotions.
One time after multiple of them really died, I gave them new soil and vowed that this time I will really water regularly. I did, and they actually came back to life. I was very happy about it, and it inspired me to look up more information about them. That inspired me to have more plants, which in turn meant more work with them. I found youtubers I really liked who kept a lot of houseplants, and watching them normalized the chores for me, and helped me get an idea on how things actually look, and what it all takes. I began to have ideas about where I want to go with this. I dared things like repotting, buying different species, growing them from a small cutting. I went a little into interior design. I bought a plant nursery lamp. And the plants loved it!
The negative emotions all but went away, and positive ones gained traction - or I should rather say destructive and constructive. Behind hate and disgust I realized sadness and fear, and overcoming that I realized curiosity, stability, a warm pride toward myself and my creations.
I had a similar evolution in most other parts of my life, like relationships with people, relationship with animals, relationship with self.
Turned out from this all, the ingredient that I sorely missed was a courage to put myself out there. To find out what I am actually like, and to represent that genuinely in the different situations of life. This same pattern, fear of expressing myself, and repressing parts of me that I dislike or doubt, served as a foundation for many of my seemingly actual problems, like the inability to keep a little green thing alive, and so many more.
Because, for one, with them came "Pay to Win". Nothing good comes from Pay to Win except that someone lines their pockets.
A professor once told us that something like 1/3rd of people have personalities which are prone to become truly addicted to something. Microtransactions, regardless of their justification[^1], actively target personalities which are especially prone to instant gratification and the endorphins triggered by spontaneous purchases.
[^1]: They _are_ fundamentally justified - it costs money to keep any digital service going, and tons of it for a service like an MMORPG.
To rephrase what I originally wanted to say: "Micro-transactions are accepted, but far from universal. Gaming got huge - even if you discard every game that has micro-transactions, the catalogue is still vast and impressive."
On PC especially, online is first. Games come with update managers, "launchers", and that's the absolute standard - publishers either roll their own, or submit to established ones like Steam.
Micro-transactions are accepted, but far from universal. People bemoan them for some reason, but I'd say that the vast majority of games don't have it.
Subscriptions normally come with games with a managed online gaming experience. How else are supposed to be funded, I wonder? I think it's normal to pay for a service, be that gaming, or a gym membership.
Having a tangible thing somehow makes it mean more, think about picking out a record or CD to play and leaving it to play as opposed to scrolling through infinite music to choose what to play.
>Having a tangible thing somehow makes it mean more, think about picking out a record or CD to play and leaving it to play as opposed to scrolling through infinite music to choose what to play.
The same could be said in reverse. Just to highlight that this is a subjective experience, and not an objective truth. "Having an infinite pool of music somehow makes in mean more, as opposed to the dusty collection that you happen to have at home".
Although, to be honest, if the digital world didn't exist at all, I'm sure I'd manage to have a good time all the time. It's just that now that it exists, I prefer it more - streaming over physical media for example.
I wonder if we can say the same about our streets (billboards, neon signs, etc etc) compared to, say, streets 200 years ago?