https://www.youtube.com/watch?v=1arZ7pHspDo
This really shows how much of chess is subconscious recognition of patterns. Training that is much easier when you're young. Learning chess is a fascinating way of getting in touch with that kind of training.
Folks say you should spend time studying past games to learn weaknesses but I feel like that's as bad advice as is asking children to grade their own homework -- it will simply reinforce bad ideas.
Still, I enjoy it. Mostly the self-paced puzzles. I'm hovering around 1200-1300 there (on lichess).
No, they do not.
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Because they have businesses that scale: dominated by fixed costs with very small unit costs, where twice as many units have very much less than twice as much total cost to deliver.
> "But that doesn't scale", I hear you say. They could simply hire more people, that scales fine.
No, it doesn't. Hiring more people with any given skill set has superlinear costs very quickly (because of supervision heirarchies and increased quantity even before that increasing the clearing price).
Cost scaling worse than linearly is pretty much what people mean when they say, “Doesn’t scale".
This is one of the most hostile things an employer can do to a person. I don't want them involved in my personal growth -- fuck allllll of that. I will grow when and how I want to, if I even want to.
IME this never-ending push for continual improvement discourages me when I inevitably fail to meet goals they want me to want.
I want to say "just leave me alone I'm speedrunning to early retirement" but that'll just get me in more trouble.
Isn't that his whole thing? Asking weasely questions instead of making statements?
The dogfighting module is pretty polished, it's fun to run on the flight simulator and VR headset. It's my go to space sim as there's nothing that compares even though it's not done.
The persistence module is fun to dick around with, the seamless landing on a planet and exploring is cool as shit.
I don't have a rig to power the FPS module very well so I can't give a fair review, but the mechanics and controls seem fine.
Love the immersion and I follow it asynchronously. They're still going at it and I applaud the effort. Would rather have a great game eventually than a shit dead game a year ago.