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nineteen999 commented on AI will make our children stupid   thecritic.co.uk/ai-will-m... · Posted by u/binning
xnx · 4 hours ago
AI will be a super-tutor for the curious and a tool to outsource all thinking for the incurious.
nineteen999 · 3 hours ago
I mean, its totally possible to be curious about some things and less curious about others.

There's few things more annoying than a human that thinks it has the most accurate and up-to-date AI-level knowledge about everything.

nineteen999 commented on History LLMs: Models trained exclusively on pre-1913 texts   github.com/DGoettlich/his... · Posted by u/iamwil
noumenon1111 · a day ago
> Which new band will still be around in 45 years?

Excellent question! It looks like Two-Tone is bringing ska back with a new wave of punk rock energy! I think The Specials are pretty special and will likely be around for a long time.

On the other hand, the "new wave" movement of punk rock music will go nowhere. The Cure, Joy Division, Tubeway Army: check the dustbin behind the record stores in a few years.

nineteen999 · 3 hours ago
Hahaha as someone who once played in a Cure cover band as a teenager I found this hilarious.

I wonder what it might have predicted about the future of MS, Intel and IBM given the status quo at the time too.

nineteen999 commented on AMD officially confirms fresh next-gen Zen 6 CPU details   overclock3d.net/news/cpu_... · Posted by u/akyuu
Sohcahtoa82 · a day ago
100% this

The PCI-Express bus is actually rather slow. Only ~63 GB/s, even with PCIe 5 x16!

PCIe is simply not a bottleneck for gaming. All the textures and models are loaded into the GPU once, when the game loads, then re-used from VRAM for every frame. Otherwise, a scene with a lowly 2 GB of assets would cap out at only ~30 fps.

Which is funny to think about historically. I remember when AGP first came out, and it was advertised as making it so GPUs wouldn't need tons of memory, only enough for the frame buffers, and that they would stream texture data across AGP. Well, the demands for bandwidth couldn't keep up. And now, even if the port itself was fast enough, the system RAM wouldn't be. DDR5-6400 running in dual-channel mode is only ~102 GB/s. On the flip side the RTX 5050, a current-gen budget card, has over 3x that at 320 GB/s, and on the top end, the RTX 5090 is 1.8 TB/s.

nineteen999 · 20 hours ago
> All the textures and models are loaded into the GPU once, when the game loads, then re-used from VRAM for every frame. Otherwise, a scene with a lowly 2 GB of assets would cap out at only ~30 fps.

Ah, not really these days, textures are loaded in/out on demand, at multiple different mipmap levels, same with model geometry and LOD's. There is texture and mesh data frequently being cached in and out during gameplay.

Not arguing with your points around bus speeds, and I suspect you knew the above and were simplyifing anyway.

nineteen999 commented on Cycle-accurate YM2149 PSG emulator   github.com/slippyex/ym214... · Posted by u/todsacerdoti
nineteen999 · a day ago
Far out! I needed an MIT licensed one of these for a project. Perfect timing! Thanks for posting.
nineteen999 commented on History LLMs: Models trained exclusively on pre-1913 texts   github.com/DGoettlich/his... · Posted by u/iamwil
nineteen999 · 2 days ago
Interesting ... I'd love to find one that had a cutoff date around 1980.
nineteen999 commented on Carrier Landing in Top Gun for the NES   relaxing.run/blag/posts/t... · Posted by u/todsacerdoti
rconti · 5 days ago
I don't specifically remember it, but I had the manual, and I was a voracious manual reader as a kid. I also remember the carrier landings being the hardest thing in any game I ever played. Felt like about a 1% success rate, and I never quite knew what separated a successful landing from an unsuccessful one that looked identical on approach.
nineteen999 · 5 days ago
Even some of the very early versions of Microsoft Flight Simulator had a carrier landing scenario that was somewhat realistic IIRC!

https://flightsimulator-forums-cdn.azureedge.net/uploads/def...

Thats from version 4 I think, but I vaguely recall it even being in the earlier monochrome versions ...

nineteen999 commented on Unscii   viznut.fi/unscii/... · Posted by u/Levitating
kragen · 5 days ago
I don't think they needed improving in order to continue accessing the existing sites that still used them.

Also, you may not have noticed this, but you're commenting on a thread that's largely about PETSCII and Videotex.

Fortunately, AFAIK, there isn't any significant body of existing Sixel art we need to preserve access to.

nineteen999 · 5 days ago
> I don't think they needed improving in order to continue accessing the existing sites that still used them

The browser support would have need continous security fixes and rewrites unfortunately, the protocol specs and the code was written in the day and age of a much less adversarial internet. It's much safer to handle those sort of protocols with a HTTPS proxy on the front these days. There's dedicated gopher and ftp clients still out there, IMHO browsers are too big and bloated as they are they need more stuff taken out of them, not more added without taking anything away, particularly stuff thats old and insecure and not used much anymore.

And yes, I'm also here for the retro factor :-) my pet project is Z80/6502 emulation in UnrealEngine with VT100 and VGA support and running BBS's in space. So I'm all over stuff about old ANSI, PETSCII and anything even tangentially 8x8 character set related:

https://i.imgur.com/rIY1he8.png

https://i.imgur.com/DlftREp.png

nineteen999 commented on Show HN: A pager   udp7777.com/... · Posted by u/keepamovin
bflesch · 5 days ago
Inhowfar were you able to harden such a legacy protocol against state-actor attacks on critical infrastructure? Is it a legacy protocol in the sense of simple & robust or spoofable & floodable?

Edit: To clarify, if the frequency is known couldn't they simply disable/jam all devices?

nineteen999 · 5 days ago
The area covered in question is over 200km2. Might be hard to imagine how much RF transmission/reception equipment we have in that space.

An attacker would need a lot of fairly powerful jamming equipment just to disrupt a small area of it. And our customer would advise us pretty quickly if their personnel were having reception issues and our field engineers would diagnose the source of the interference pretty quickly. So no.

nineteen999 commented on Show HN: A pager   udp7777.com/... · Posted by u/keepamovin
nineteen999 · 5 days ago
As someone who builds and operating a very large simulcast paging network for emergency services I can assure you POCSAG is not completely legacy ;-) very much alive and well in 2025.

Definitely old but highly reliable.

nineteen999 commented on Unscii   viznut.fi/unscii/... · Posted by u/Levitating
kragen · 5 days ago
Sixel support unfortunately came to terminals in 01988, as that page explains. I saw it myself in 01992. Sending uncompressed color raster data over a 9600-baud serial link again every time you wanted to look at it was a terrible idea, made worse by the stupid Sixel encoding inflating it by an additional 33%.

Today, when we're sending it to terminal emulators running on teraflops supercomputers over gigabit-per-second links, it's only a waste of CPU and software complexity instead of user time and precious bandwidth. But it's still a waste.

Why couldn't we have FTP and Gopher support in web browsers instead?

nineteen999 · 5 days ago
> Why couldn't we have FTP and Gopher support in web browsers instead?

I mean not really, they are ancient and horribly insecure protocols without enough users to justify improving them.

u/nineteen999

KarmaCake day1873June 1, 2017View Original