The watch on my arm is (mostly) handmade and worth a fortune, there are plenty of other cheaper watches that are arguably better due to them being made by robots.
Same principle, I think.
In the world of watches, this logic extends far beyond "handmade vs made by robots". Quartz, for example, is better than automatic & mechanical in every single quantitative metric, yet perceived as lower value due to the lack of craftsmanship.
Unsafe blocks limit amount you need to get correct, but you need to get all of them correct. It is not a blast limiter.
UBs have unlimited blast radius by definition, and you'll need to write correct code in all your unsafe blocks to ensure your application is 100% memory-safe. There's no debate around that. From this perspective, there's no difference between a C application and a Rust one which contains a single, incorrect unsafe block.
The appreciable difference between the two, however, is how much more debuggable and auditable an unsafe block is. There's usually not that many of them, and they're easily greppable. Those (hopefully) very few lines of code in your entire application benefit from a level of attention and scrutiny that teams can hardly afford for entire C codebases.
EDIT: hardy -> hardly (typo)
Some positions simply do not allow for a win. Yes, you could say do it on time. But then it becomes about mechanical dexterity as people try to be faster than their opponent in a pointless piece shuffle.
It makes the risk of going for a risky strategy lower (you only drop 0.2 pts instead of 0.5 vs getting an easy draw) and it makes the rewards much greater... a single win and 4 losses scores the same as 5 draws.
you wont see players doing intentional draws anymore either
Needless to say, no one likes this idea because it throws out of the window centuries of game theory. Endgames would be completely different. I'm not convinced it would be a less interesting game, though.
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Its wasteful and sloppy ultimately and makes it hard to be familiar with their actual range of products in tangible way