I disagree. Yes, the VC funding will dry up, but hardware and algorithmic advances will decrease running costs by equal amounts.
Lack of a moat will prevent companies recouping past expenses, since any who try will be outcompeted by new market entrants who don't have those past expenses.
Note that a bug fixed in 24hrs is also a bug that doesn't have to be fixed later. I mean the development work has to be done at some point anyway, and this may even save some time discussing and bouncing around the issue.
Saying that your developers will solve every problem in 24 hours seems like a toxic pr move.
I don't really agree that code is superhuman if VERY few is able to understand it haha..! Code should complex but easy to follow to make it brilliant in my opinion
It makes no sense to use inheritance in the business layer, because a single feature request can make a lot of the carefully crafted abstractions obsolete.
However, I still feel a bit conflicted about this situation. As per the report, she is physically fit, has a loving boyfriend, a pet cat, and doesn't seem to be in any monetary duress. Plus, she happens to be living in one of the happiest and prosperous countries in the world.
When I compare her with a vast multitude of people in developing countries who continue to toil against all odds (physical, mental, societal, economic, etc.), I feel that she should have been encouraged to not give up.
An old song that has always stuck with me has lyrics that say, "there is so much pain in the world; (comparatively) my pain is so little. When I saw people's pain, I forgot my own."
Of course, these are just my thoughts. I fully respect her (& everybody else's) rights to decide what's best for them. May she be at peace with her decision and enjoy her remaining days in a better frame of mind.
Without those assumptions there isn’t any basis for a claim at all. “We are in a simulation” isn’t any more coherent than saying “a dog is dreaming us.” It could be, but there’s no reason to believe it is at all.
So, I don’t think you can just wave away constraints and say “Well maybe those are just local” because it raises questions about utility. Why would beings in a world without constraints simulate us in a world with constraints? It wouldn’t be necessary to constrain us. Likewise, an ancestor simulation that runs at a rate less than real time seems to have very little utility.
Unfortunately, once you introduce constraints you suddenly have some minimum condition for which you can’t actually simulate and actually have to just do. And you not only have to do those things for your simulation, but for their simulations, and their simulations… (And all these simulations are required to make the claim that we are almost certainly in a simulation because they’re part of the math.)
I would argue, that a perfect simulation is most of the time less efficient than a simulation with very specific parameters. For example, humans studying game theory with artificial agents create very specific environments.
There are also plenty of reasons to run a simulation on a slower tick rate than a real world. For science, we simulated a black hole, which required hundreds of hours to simulate a single frame. For entertainment, we made movies, for which it is not uncommon to require thousand hours of cpu time just to render a single minute.
The stacking problem can be easily solved by applying the concept of entropy to it. You can't expect to receive the same amount of energy you put into a system. Therefor a simulation can't perfectly simulate the world running the simulation. Which means, that at the end of every single simulation chain exists a simulation not yet capable of generating a simulation. But this statement provides us no more information about the relationship between the simulator and the simulation.
We can introduce whatever constraints or assumptions we want. It makes no difference. My argument was against the statement, that one can say something is more likely or more reasonable, when debating if we are living a simulation. One can't.
That would be very unlikely, again, mathematics would likely be the same and this limits options. The guys simulation us would be bound to mathematics and limits (e.g. computational crunching power).
In "grand theft auto" you also just simulated/render, what is necessary at a given moment. By the way, the rendering would be a nice interpretation for the "observer" of the Copenhagen interpretation of quantum mechanics :-)
You assume, that the simulating world is bound by the same restrictions as the simulation. Maybe the difference between our simulated world and the real world is the same like the difference between minecraft and our world.
We have trouble to predict, what the world will look like in a hundred years. And we have thousands of years of data on both humanity and our world. What hope do we have to state even one true fact about a world, that is simulating ours?
I have bad news for you. There is no proof in Science. :-(
The problem is, that if it is possible to simulate us, then the likelihood that we are simulated is much higher, than that we are not. This is a problem!
And yes, can be tested. "Stacking Problem". The simulation may be not bound to some physical principles or some physical principles may be changed (e.g. real time vs. simulated time). But some physical laws exits in the real world for sure and the simulation if bound to it. E.g. exponential mathematics and limited ressources. The the simulation would have to avoid, that the simulation runs it own simulation that runs it own simulation... Even the biggest super quantum computer would go belly up at some point. So if we are living in a simulation, there should be an interest to avoid that we are running our own simulations.
If the simulation is already simulating all the particles in the universe, then it doesn't matter what humanity does with all those particles. With access to all the particles in the universe humanity could easily simulate every single particle in a smaller universe at a high tick rate. A simulated humanity could even easily simulate every particle in a bigger universe, if we remove the requirement to render the world at a high tick rate.