(Then again, seeing how nobody pronounces Pokémon as Pokémon, I guess striving for accurate pronunciation is a lost cause)
(Then again, seeing how nobody pronounces Pokémon as Pokémon, I guess striving for accurate pronunciation is a lost cause)
Maybe Cardboard could have attempted to use the phones camera for SLAM, but a single lens would only have got them so far. Dedicated VR headsets have at least four cameras pointing in different directions, which are sometimes augmented by IR projectors and/or LiDAR.
[citation needed].
The history of the word emoji isn't some mysterious thing - the wikipedia article linked in your parent post has it all laid out.
Emoji is a Japanese word meaning pictograph, it isn't derived from the word 'emoticon'. They were developed by Japanese phone companies as an idiomatic expressive addition to Japanese writing, not because 'someone replaced :-) with a smiley picture'. There was no time when they might have ended up being called emoticons.
At least things were consistent when everyone wrote them in western notation; now we can't be sure which part is the family name and which part is the given name, especially if it's from a country that you're not familiar with the order/notation rules. There's the "write the family name in all caps" rule to assist with it, but not everyone follows that rule either.
In the tech wold we often forget that there is a wide disparity in people's ability to use tech. Take my father, there is no way he could use a password manager, or two factor, it's just never going to happen. He has a notebook of passwords, that's how he works and he won't change.
We cannot change everyones behaviour, no matter how much it would be better for them. That's a very well learnt lesson, over and over.
The world in 30 years time will be very different, the eldest generations will have grown up with passwords and the internet. Many will have been using password managers, 2 factor, other authentication systems and devices for much of their lives. It's going to be a slow, trickle down change, from "high tech" services down to everyday sites and systems.
What does monetization look like? Can you ship standalone games? Source 2 licensing requirements? Is this closer to Unity or closer to Roblox when it comes to publishing?