Dead Comment
How is it dishonest? F2P does not automatically mean using dark patterns or openly making it Pay2win. Cosmetics are the prime example of an honest F2P, as they have zero impact on the game and still allow the developers to eat.
Do you consider demos also dishonest?
Now, since you don't want to spend hundreds of hours unlocking the ability to play the game on a level playing field, you will probably want to spend money to unlock these things. This will costs hundreds of dollars, far more than you would pay for an actual real game. Even if you unlock them the free way, there's a high chance your account eventually gets banned. As, once again, the studio has no experience in anything other than skin design, and have no idea how their game actually works and will cave in to every single basic cheating allegation and social crap like "he was in my game therefore he stream sniped me". Again, if you have ever played a game in the last 30 years, you would be well aware that most people in charge do not understand very basics like how you could infer an enemy is near you because you heard him behind the wall, or he triggered something on the map somewhere that tells the other player that trigger was indeed triggered across the map.
> zero impact
Obviously false unless you have never played a game before.
Because they're fun.
Some people are willing to spend $5 so that their Rocket League car is the Batmobile. It has no effect on the mechanics of the game (Your car's hitbox is still the same, and it has the same speed/acceleration), but makes the game that much more enjoyable for the player.
In Splitgate (F2P FPS), I bought the battle pass for $10 because I wanted my assault rifle to look like it was made of cardboard. The damage and accuracy didn't change. It's a purely cosmetic effect that I thought was amusing.
> How do microtransactions feed developers? Do you just mean because its their job to build the game? (which necessarily includes the various monetisation systems)
Don't act like you think you know what was meant. It's annoying and smells like bad faith.
Dead Comment
This one really struck home for me. I will often quickly finish a task like refactoring a class heirarchy, then I will spend another 3 hours looking at it and the surrounding code to check for any unoptimal usages. But it always turns out to be a waste of time, because we have much bigger things on the backlog. Thanks for reminding me.
Dead Comment