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michael-ax commented on The Pinball Philosophy (1975)   pinballnirvana.com/forums... · Posted by u/Tomte
michael-ax · 7 months ago
"The Pinball Philosophy," viewed fifty years later, can contrast how human drives for control, meaning, and authentic experience are lived.

While 1970s pinball offered a microcosm of manageable chaos and tangible, if fleeting, mastery, the digital/algorithmic novelties of 2025 present a fundamentally different terrain.

Unlike the fixed mechanics of pinball, our digital systems are opaque and often deterministic individual human assemblages.

Our agency lies not merely in "playing" better, but in shaping configs, rules, and resisting or using algorithmic determinism.

Furthermore, meaning differs. Pinball’s appeal was physical presence, immediate feedback, and connection to countercultural "underground" novelty.

In 2025, "novelty" is fleeting, algorithmically manufactured. The "underground" is less physical space, less human connection, more dispersed digital curation.

"Authenticity" shifts: from Lukas's "seediness" to a 2025 quest for unfiltered content, and deeper still, for once-again embodied, real offline connections allowing true authenticity.

Thus, while the desire for control and meaning endures, the digital transformation has altered our agency, the meaning of meaning, and even authenticity and novelty. Then as now, it demands critical engagement beyond mere "machine play."

----

Here follow 2 AI generated perspectives: 1- Deeper Layers in "The Pinball Philosophy" 2- Analogies: "The Pinball Philosophy" in 1975 and 2025

----

Deeper Layers in "The Pinball Philosophy":

-- Illusion of Control Post-Watergate: Control is central. Lukas seeks pinball's solace, finding a "sense of controlling things" absent in life, especially post-Watergate. Watergate starkly revealed public powerlessness against institutions, exposing hidden agendas and disillusionment.

-- Pinball: A Controllable Microcosm: Unlike chaotic Watergate-era politics and life, pinball offers a contained, rule-bound system where skill seems to matter. Mastering the machine, "beating" it, provides psychological comfort in an age of anxiety.

-- Real or Illusory Control?: The story subtly hints that even pinball's control is limited. "Sick flipper," "death channel," random bounces—chance and malfunction intervene. Life, too, foils even the best plans. Lukas may crave the feeling of control more than actual certainty.

-- Masculinity, Competition, Journalistic Ego: The story subtly explores masculinity and professional ego in journalism.

-- Pinball as Masculine Pursuit: 1970s pinball had a "boys' club" feel—arcades, bars, "cool." Language like "wrist game," "guts pinball," "reinforcing" has a masculine, aggressive edge, amplified by Lukas and Buckley's rivalry.

-- Subtly Encoded Journalistic Rivalry: The pinball match is a metaphor for professional rivalry. Lukas and Buckley, Times journalists, engage in playful but serious competition for prestige, recognition, and top status. Lukas sees himself as "number 1," even while respecting Buckley, revealing ego dynamics in journalism.

-- Ironic "Secret Joys": Lukas's "secret joys of the city" comment on Buckley may be ironic. Is pinball truly a "secret joy," or a self-conscious display of "cool" masculinity? Does Lukas's intellectualism coexist with traditionally masculine recreation and competition?

-- Yearning for "Low Life," Ironic Authenticity: Lukas's attraction to pinball's "seediness" and "disrepute" is key.

-- Escaping "Puritan" Upbringing: Putney, Vermont, is presented as "straitlaced," "high-minded," detached from the "maelstrom." Pinball offers escape, a taste of "real," unsanitized life—a common literary theme of breaking free from social constraints.

-- "Seedy" Authenticity Questioned: Is Lukas's "seediness" embrace contrived? Pinball in his mansion, "low life" adventures of movies and flea circuses—hardly extreme. Is he genuinely connecting with "low life," or just playing a role from privilege? The story implies, but doesn't condemn.

-- "Guilty Pleasure" for Intellectuals?: Pinball may be a socially acceptable "guilty pleasure" for intellectuals like Lukas and Buckley. It's a less cerebral escape within a framework of skill and strategy, appealing to intellect, yet with enough edge to feel like a break from "high-mindedness."

-- The "Sick Flipper" Subtext: The broken flipper is more than plot.

-- Creative Block and Dependence: "No pinball, no paragraphs" suggests dependence on the machine for creativity. The "sick flipper" symbolizes creative disruption, raising questions about inspiration and reliance on external stimuli.

-- Vulnerable "Collaborator": Calling pinball a "collaborator" anthropomorphizes and weakens it. Machines break, like unreliable human partners, revealing fragility in Lukas's process and control.

-- 1975 Cultural Context: Pinball's Shifting Status:

-- Pre-Legalization Pinball: Pinball's 1975 NYC illegality is crucial, highlighting its lingering illicit perception despite changing attitudes (legalization in 1976 footnote). Lukas's private ownership and Coin Row visit exist in this liminal space.

-- Pinball as Symbol of Change: The story captures a cultural shift in pinball perception. LaGuardia saw it as corrupting youth; it was gaining acceptance, even among intellectuals. Profiling Lukas and framing pinball philosophically aids this re-evaluation.

-- Deeper Reading: "The Pinball Philosophy" subtly explores:

-- Psychological needs of a serious intellectual in turbulent times.

-- Complexities of masculinity, competition, professional identity.

-- Ironic nature of privileged authenticity-seeking.

-- Shifting 1970s culture and evolving views of games and leisure.

michael-ax · 7 months ago
Analogies: "The Pinball Philosophy" in 1975 and 2025:

Control vs. Chaos—1975 Watergate -> 2025 Algorithmic/Information Chaos:

1975: Post-Watergate, societal chaos, distrust, hidden forces. Pinball offered contained, rule-based control (illusory or not).

2025: Algorithmic chaos—AI, echo chambers, overload. Overwhelmed by systems, algorithms, lost data control—growing anxiety. Consider:

-- Algorithmic Bias, Opacity: AI decisions impacting life, logic opaque, biased.

-- Misinformation Ecosystems: Fake news, deepfakes, manipulation—overload, truth elusive.

-- Filter Bubbles: Echo chambers, bias reinforcement, limited perspective, social fragmentation.

-- Cybersecurity Threats: Digital vulnerability, lost control of data, security.

Analogy: 1975 Lukas sought pinball's control illusion; 2025 individuals may seek "controllable" escapes from algorithmic/informational chaos.

Coping Mechanism—1975 Pinball -> 2025 Digital Escapes/Mindfulness Tech:

1975: Pinball: stress relief, writer's block solution, agency regain.

2025: Tech overload, instability, global issues may drive people to:

-- Immersive Digital Games/VR: Virtual escapism from real anxieties.

-- Mindfulness/Meditation Apps: Tech for calm, focus amid digital storm.

-- "Digital Detox," Analog Hobbies: Conscious tech disconnect, physical/real-world reconnection.

-- Hyper-Personalized Entertainment: Algorithmic comfort, distraction bubbles.

Analogy: 1975 pinball coping mirrors 2025 digital escapes/mindfulness for tech-saturated world stress.

Metaphor for Life/Work—1975 Pinball -> 2025 Algorithms/Data Streams:

1975: Pinball's risk, reward mirrored Watergate, Lukas's life.

2025: Life/work increasingly algorithmic, data-driven. Expect:

-- Algorithmic Management, Gig Economy: Fragmented, precarious, algorithm-controlled work; navigating incentive/penalty systems.

-- Data-Driven Decisions: Life choices shaped by data, algorithms, recommendations; feeling guided/manipulated.

-- Overwhelming "Data Stream": Constant info, notifications, data—uncontrollable flow.

Analogy: 1975 pinball: metaphor for risk. 2025: "algorithm" or "data stream" may become metaphor for life's uncertainties.

Masculinity/Competition—1975 Rivalry -> 2025 Tech Bro/Gaming/Creator Economy:

1975: Lukas-Buckley rivalry hinted at masculine ego in journalism.

2025: Similar dynamics in:

-- "Tech Bro" Culture: Competitive, hyper-masculine tech environments; ambition, innovation, "number one" drive.

-- Esports/Gaming: Competitive online gaming, gender dynamics, hierarchies.

-- Creator Economy: Creators compete for attention, followers, monetization.

-- "Hustle Culture": Pressure for constant productivity, optimization, "winning," often masculine-framed.

Analogy: 1975 pinball masculinity echoes in amplified 2025 tech, gaming, creator culture competitiveness.

Yearning for Authenticity—1975 "Seedy" Pinball -> 2025 Analog/IRL Experiences:

1975: Lukas's "seediness" attraction: yearning for "real," unsanitized life, escaping privilege.

2025: Hyper-mediated world may heighten yearning for:

-- "Analog" Experiences: Physical hobbies, crafts—vinyl, film, woodworking, board games—tech-free.

-- "IRL" Connections: Prioritizing face-to-face, local, tangible social bonds over digital.

-- "Raw" Content: Seeking less polished, curated, more "authentic" content, contrasting performative online content.

-- Physical World Experiences: Valuing travel, nature, sensory experiences as digital life counterpoint.

Analogy: 1975 "seedy" pinball authenticity foreshadows 2025 yearning for "real," analog experiences against hyper-digital life.

Tech as Collaborators—1975 Pinball -> 2025 AI Tools:

1975: Pinball "collaborator," but "sick flipper" disrupted work.

2025: Increasing AI tool reliance in work, life. Consider:

-- AI Writing/Creative Tools: AI generates text, images, music, code; human-machine creativity blurs.

-- AI Decision Support: AI aids business, medical, personal choices.

-- AI Dependence/Vulnerability: AI malfunctions, biases, unreliability, like Lukas's "sick flipper."

Analogy: 1975 pinball "collaborator" anticipates complex, precarious AI "collaborators" in 2025—potential and vulnerability.

Shifting Cultural Status—1975 Pinball Illicit to Accepted -> 2025 Gaming Mainstream, New Concerns:

1975: Pinball shifted from illicit/disreputable to accepted, legal.

2025: Gaming mainstream, but new concerns emerge:

-- Gaming Addiction, Mental Health: Negative impacts of excess gaming, screen time.

-- Metaverse Ethics: Privacy, identity, social isolation in immersive tech.

-- Tech Regulation: Increased scrutiny, regulation of tech companies' societal impact.

-- "Gamification" of Life: Game mechanics applied to work, education, social interaction—benefits and drawbacks questioned.

Analogy: 1970s pinball status shift mirrors 2025 gaming—mainstream acceptance alongside growing concerns.

Setting—1975 Gritty NYC -> 2025 Uneasy Urban/Digital Spaces:

1975: Gritty NYC (Times Square, Coin Row) reflected specific urban atmosphere.

2025: Similar unease in:

-- "Smart Cities," Surveillance: Sensor-saturated urban environments, data collection, privacy issues.

-- Digital Urban Landscapes: Complex digital platforms mirroring city complexities, inequalities.

-- Metaverse as New Frontier: Virtual worlds for interaction, commerce, identity—opportunities, challenges.

-- Urban Disparity: Worsening economic inequality, fragmentation in physical and digital cities.

Analogy: 1975 gritty NYC parallels potentially uneasy physical/digital urban spaces in 2025, reflecting tech, surveillance, inequality anxieties.

----

Thanks OP; Great Flashback.

michael-ax commented on The Pinball Philosophy (1975)   pinballnirvana.com/forums... · Posted by u/Tomte
michael-ax · 7 months ago
"The Pinball Philosophy," viewed fifty years later, can contrast how human drives for control, meaning, and authentic experience are lived.

While 1970s pinball offered a microcosm of manageable chaos and tangible, if fleeting, mastery, the digital/algorithmic novelties of 2025 present a fundamentally different terrain.

Unlike the fixed mechanics of pinball, our digital systems are opaque and often deterministic individual human assemblages.

Our agency lies not merely in "playing" better, but in shaping configs, rules, and resisting or using algorithmic determinism.

Furthermore, meaning differs. Pinball’s appeal was physical presence, immediate feedback, and connection to countercultural "underground" novelty.

In 2025, "novelty" is fleeting, algorithmically manufactured. The "underground" is less physical space, less human connection, more dispersed digital curation.

"Authenticity" shifts: from Lukas's "seediness" to a 2025 quest for unfiltered content, and deeper still, for once-again embodied, real offline connections allowing true authenticity.

Thus, while the desire for control and meaning endures, the digital transformation has altered our agency, the meaning of meaning, and even authenticity and novelty. Then as now, it demands critical engagement beyond mere "machine play."

----

Here follow 2 AI generated perspectives: 1- Deeper Layers in "The Pinball Philosophy" 2- Analogies: "The Pinball Philosophy" in 1975 and 2025

----

Deeper Layers in "The Pinball Philosophy":

-- Illusion of Control Post-Watergate: Control is central. Lukas seeks pinball's solace, finding a "sense of controlling things" absent in life, especially post-Watergate. Watergate starkly revealed public powerlessness against institutions, exposing hidden agendas and disillusionment.

-- Pinball: A Controllable Microcosm: Unlike chaotic Watergate-era politics and life, pinball offers a contained, rule-bound system where skill seems to matter. Mastering the machine, "beating" it, provides psychological comfort in an age of anxiety.

-- Real or Illusory Control?: The story subtly hints that even pinball's control is limited. "Sick flipper," "death channel," random bounces—chance and malfunction intervene. Life, too, foils even the best plans. Lukas may crave the feeling of control more than actual certainty.

-- Masculinity, Competition, Journalistic Ego: The story subtly explores masculinity and professional ego in journalism.

-- Pinball as Masculine Pursuit: 1970s pinball had a "boys' club" feel—arcades, bars, "cool." Language like "wrist game," "guts pinball," "reinforcing" has a masculine, aggressive edge, amplified by Lukas and Buckley's rivalry.

-- Subtly Encoded Journalistic Rivalry: The pinball match is a metaphor for professional rivalry. Lukas and Buckley, Times journalists, engage in playful but serious competition for prestige, recognition, and top status. Lukas sees himself as "number 1," even while respecting Buckley, revealing ego dynamics in journalism.

-- Ironic "Secret Joys": Lukas's "secret joys of the city" comment on Buckley may be ironic. Is pinball truly a "secret joy," or a self-conscious display of "cool" masculinity? Does Lukas's intellectualism coexist with traditionally masculine recreation and competition?

-- Yearning for "Low Life," Ironic Authenticity: Lukas's attraction to pinball's "seediness" and "disrepute" is key.

-- Escaping "Puritan" Upbringing: Putney, Vermont, is presented as "straitlaced," "high-minded," detached from the "maelstrom." Pinball offers escape, a taste of "real," unsanitized life—a common literary theme of breaking free from social constraints.

-- "Seedy" Authenticity Questioned: Is Lukas's "seediness" embrace contrived? Pinball in his mansion, "low life" adventures of movies and flea circuses—hardly extreme. Is he genuinely connecting with "low life," or just playing a role from privilege? The story implies, but doesn't condemn.

-- "Guilty Pleasure" for Intellectuals?: Pinball may be a socially acceptable "guilty pleasure" for intellectuals like Lukas and Buckley. It's a less cerebral escape within a framework of skill and strategy, appealing to intellect, yet with enough edge to feel like a break from "high-mindedness."

-- The "Sick Flipper" Subtext: The broken flipper is more than plot.

-- Creative Block and Dependence: "No pinball, no paragraphs" suggests dependence on the machine for creativity. The "sick flipper" symbolizes creative disruption, raising questions about inspiration and reliance on external stimuli.

-- Vulnerable "Collaborator": Calling pinball a "collaborator" anthropomorphizes and weakens it. Machines break, like unreliable human partners, revealing fragility in Lukas's process and control.

-- 1975 Cultural Context: Pinball's Shifting Status:

-- Pre-Legalization Pinball: Pinball's 1975 NYC illegality is crucial, highlighting its lingering illicit perception despite changing attitudes (legalization in 1976 footnote). Lukas's private ownership and Coin Row visit exist in this liminal space.

-- Pinball as Symbol of Change: The story captures a cultural shift in pinball perception. LaGuardia saw it as corrupting youth; it was gaining acceptance, even among intellectuals. Profiling Lukas and framing pinball philosophically aids this re-evaluation.

-- Deeper Reading: "The Pinball Philosophy" subtly explores:

-- Psychological needs of a serious intellectual in turbulent times.

-- Complexities of masculinity, competition, professional identity.

-- Ironic nature of privileged authenticity-seeking.

-- Shifting 1970s culture and evolving views of games and leisure.

michael-ax commented on CIEL Is an Extended Lisp   ciel-lang.org/... · Posted by u/todsacerdoti
michael-ax · a year ago
Could this get a wrapper for building ncurses & sdl cores so that maybe one day lem could run right on top of ciel and a true lisp environment could emerge? https://news.ycombinator.com/item?id=41357409
michael-ax commented on Git-PR: patch requests over SSH   pr.pico.sh/... · Posted by u/steventhedev
michael-ax · a year ago
wow, ty, this is brilliant!
michael-ax commented on Simple tasks showing reasoning breakdown in state-of-the-art LLMs   arxiv.org/abs/2406.02061... · Posted by u/tosh
toxik · a year ago
Seems like an odd thing not to state prominently. ChatGPT 4o solved it every time for me.

Seems to work OK even with the "hands tied behind back" prompt. Wonder if this paper is just inaccurate or if OpenAI adjusted the model -- seems unlikely.

Actually, 4o is reported to solve this riddle 60% of the time. I guess I have to test more, but with my about a dozen tests so far, all were correct.

michael-ax · a year ago
Alice has N Brothers, and she has M sisters. How many sisters do Alice’s brothers have?

I have not gotten the correct answer to the question as phrased above in one go from Gpt4o yet! (and today was not the first day i tried.)

Phrase it as shown above and you'll likely need 5 or more interactions to get it to generate the correct output. With Gemini i could not get it below 8 without feeling like i was cheating. fwiw.

michael-ax commented on Perplexica: Open-source Perplexity alternative   github.com/ItzCrazyKns/Pe... · Posted by u/sean_pedersen
marcinzm · a year ago
No but lots of other people have: https://tmsearch.uspto.gov/search/search-results

Feel free to release a computer named Apple to prove me wrong.

michael-ax · a year ago
Alright, read up on domains, then try arguing that 'perplexity' as company and noun are in different spaces! I grant you that if they were, the company could trademark that noun. But it seems clear that Perplexity named itself after the noun and by so doing gave up the option of trademarking its company name.
michael-ax commented on Perplexica: Open-source Perplexity alternative   github.com/ItzCrazyKns/Pe... · Posted by u/sean_pedersen
llamaimperative · a year ago
Not how the law works. I’m not certain Perplexity has trademarked their name but the question of whether it’s an information theory term or not wouldn’t prevent them from doing so, nor would it prevent them from defending that trademark.

Engineer-y people trying to interpret law has to be one of the most reliably silly things on HN.

michael-ax · a year ago
Have you ever tried to trademark a random noun?
michael-ax commented on Perplexica: Open-source Perplexity alternative   github.com/ItzCrazyKns/Pe... · Posted by u/sean_pedersen
Terretta · a year ago
Perplexity is an information theory term, not a brand:

Perplexity of a probability model -- A model of an unknown probability distribution p, may be proposed based on a training sample that was drawn from p. Given a proposed probability model q, one may evaluate q by asking how well it predicts a separate test sample x1, x2, ..., xN also drawn from p.

https://en.wikipedia.org/wiki/Perplexity

michael-ax · a year ago
Which is why Trademarks are a non-issue here. My bet is that the Devs understood that.
michael-ax commented on Breathwork supports emergence of altered states of consciousness   researchsquare.com/articl... · Posted by u/rendx
unrealp · a year ago
Sounds counter intuitive but breathwork reduces o2 to brain. Basically due to reduced co2, blood vessels in the brain constrict.

Having said that, I worked with a breathwork teacher for a while, creating narrative for the session, for mental imagery and guidance. It also had music as a backdrop. Fun times. And it was definitely altered state for a lot of people.

michael-ax · a year ago
EXACTLY! That's why you breathe into a paper-bag (or smoke) to increase CO2 so that the filters open and you get to a point where you feel O2 tingles all over your brain. This is extremely powerful; I practiced that and underwater held-breath swimming and hanging out underwater for a long time to obtain permanent changes that have made me far more effective. Based on work first published by W.Wenger out of a Maryland Think-tank some 50? years ago.

u/michael-ax

KarmaCake day109January 19, 2018View Original