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maxwelljoslyn commented on Visiting Us   epic.com/visiting/... · Posted by u/tobr
pavlov · 4 months ago
Epic used to be a heavy user of the legendary/infamous MUMPS programming language. I wonder how much that’s still being actively developed.

This 2007 classic explains how a case of MUMPS progresses when you’re a programmer:

https://thedailywtf.com/articles/a_case_of_the_mumps

maxwelljoslyn · 4 months ago
Epic is still a heavy user of that language at the lower parts of its stack, but there are other, friendlier/more modern languages in pretty widespread use too. Depends on the team & sub-application.
maxwelljoslyn commented on Visiting Us   epic.com/visiting/... · Posted by u/tobr
maxwelljoslyn · 4 months ago
Ayyyy, my day job is on HN. The campus is indeed cool, and I like working here (though I haven't been here nearly as long as some people!)

If anyone's interested in Epic and wants one employee's opinion, my email's in my profile.

maxwelljoslyn commented on Show HN: Plandex v2 – open source AI coding agent for large projects and tasks   github.com/plandex-ai/pla... · Posted by u/danenania
maxwelljoslyn · 4 months ago
It seems that much like Aider, you use separate models for creating code edits and validating them. That's a win in my book. It seems Claude Code does not do that, which is part of the reason it racks up a (relatively) large bill for long work sessions (that and the cost of sonnet-3.7).

I bounce back and forth between Aider, Claude Code, and Simon Willison's LLM tool ("just" a GOOD wrapper for using LLMs at the CLI, unlike the other two which are agent-y.) LLM is my favorite because I usually don't need/want full autonomy, but Claude Code has started to win me over for straightforward stuff. Plandex looks cool enough to throw into the rotation!

My main concern at this point is that I use a Mac and as far as I understand it Docker containers can have pretty poor performance on the Mac, so I'm wondering if that will carry over to performance of Plandex. (I don't use Docker at all so I'm not sure if that's outdated info.)

maxwelljoslyn commented on Ask HN: What are you working on? (March 2025)    · Posted by u/david927
petesergeant · 5 months ago
I am full-time building LLM-based NPCs for a text-based MMORPG. Been doing a lot of work recently on allowing progression through scenarios with them where the rules are in a class, and the LLM takes care of communicating user intent to the rules engine, based on free-text, and writes back to the user with the results.
maxwelljoslyn · 5 months ago
That's sweet! I think LLMs have incredible potential for descriptions and for NPC behavior, and I really like that you have this bridge between freeform intent and a rules engine. I'd like to pick your brain about it - I'll send an email.
maxwelljoslyn commented on Ask HN: What are you working on? (March 2025)    · Posted by u/david927
tessierashpool · 5 months ago
how do you feel about Talespire? it allows pretty fast on-the-fly map-making as long you’re not dealing with significant vertical distances, although it’s got very little in common with LambdaMOO. but MUDs generally seem to be MMRPG precursors at this point, unless there’s an underground community I’m unaware of.
maxwelljoslyn · 5 months ago
I feel the same way about Tailspire as I feel about pretty much every other VTT. They might do okay, even pretty well, at combat maps and/or character sheets, but I want is the whole game world in the computer. Maps are just a fraction of what I need as a GM. I need data on economics and population numbers and power structures. And I need computation over all those things.

For instance, my game rules include an economic subsystem, which takes in the production of goods and services at hundreds of in-game cities, and computes prices for over a thousand player-purchaseable goods. The "second app" that I referred to above allows players to (among many other things) purchase stuff at the market nearest their current location and have those items go straight into their character sheet. If the "item" is actually an animal, a hired mercenary, etc. then a different subsystem generates a new NPC with the right statistics and attaches the player to it as owner/liege.

I could write an extension for a VTT that talks to my economic system over an API, and throws items up on screen, lets players purchase them, moves them into their character sheet using the right function calls in the VTT's extension library, etc. But every step of the way, I would be fighting to cram this subsystem into the VTT's conception that gameplay begins and ends with maps and char sheets.

maxwelljoslyn commented on Ask HN: What are you working on? (March 2025)    · Posted by u/david927
EliasWatson · 5 months ago
I'm working on something similar. I'm building a MUD with an LLM playing the role of GM. Currently it just controls NPCs, but I eventually want it to be able to modify the game rules in real time. My end goal is a world that hundreds of players can play in simultaneously, but has the freedom and flexibility of a TTRPG (while still remaining balanced and fair).
maxwelljoslyn · 5 months ago
That's really cool, Elias. I keep seeing people try to put LLMs into the role of the GM. But I think you're doing something new and important by working to have the rules available to it.

Is your project available anywhere? Best of luck!

If you're interested, because I kept seeing "LLM as GM" projects, I got curious about how well it would work to have LLMs as players instead. So I made this:

https://github.com/maxwelljoslyn/gm-trainer

It's a training ground for GMs to practice things like spontaneous description, with 4 AI players that get fed what each other say so they act in a reasonably consistent manner. It's not perfect, but I've gotten some good use out of it.

maxwelljoslyn commented on Ask HN: What are you working on? (March 2025)    · Posted by u/david927
maxwelljoslyn · 5 months ago
My master's thesis[1] was half research, half dev project, exploring how we can continue to fully fuse traditional RPGs with computers. This goal is my life quest, my life's work.

I think virtual tabletops (VTTs) as they currently stand are barking up the wrong tree[2]. I want a computer-augmented RPG to allow the GM to do everything he does in the analog form of the game. On-the-fly addition of content to the game world, defining of new kinds of content, defining and editing rules, and many other things ... as well as the stuff VTTs do, of course. The closest we've gotten in the last 30 years is LambdaMOO and other MUDs.

The app I made for my thesis project was an experimental vertical slice of the kinds of functionality I want. The app I made after that last year is more practical and focused on the needs of my weekly game, in my custom system; I continue to develop it almost daily.

I'm itching to tackle the hardest problem of all, which is fully incorporating game rules in a not-totally-hardcoded way. I need rules to be first-class objects that can be programmatically reasoned about to do cool things like "use the Common Lisp condition system to present end user GMs with strategies for recovering from buggy rules." Inspirations include the Inform 7 rulebook system.

[1] See my homepage, under Greatest Hits: https://www.mxjn.me

[2] Anything that requires physical equipment other than dice and a regular computer is also barking up the wrong tree. So no VR, no video-tracked physical miniatures, no custom-designed tabletop, no Microsoft Surface... Again, just my opinion.

maxwelljoslyn commented on Ask HN: What are you working on? (March 2025)    · Posted by u/david927
greysteil · 5 months ago
I've been building mentions.us[1] - it sends you alerts when your keywords are mentioned on Hacker News, Reddit, Bluesky, LinkedIn and a few other places. For anyone who uses F5Bot, it's similar but with some extra data sources and a Slack integration.

It's been a fun project. Dealing with the scale of Reddit (~300 posts/second) creates some interesting technical challenges. It's also let me polish up my frontend development skills.

I don't think it will ever be a money spinner - it has ~70 folks using it buy they're all on the free tier. It's felt really good to build something useful, though.

[1]: https://mentions.us

maxwelljoslyn · 5 months ago
You just got a signup :) Free plan, I'll admit. I don't need or want anything other than email notifications, and the free plan for that is very generous. Thanks for building this.
maxwelljoslyn commented on Apple restricts Pebble from being awesome with iPhones   ericmigi.com/blog/apple-r... · Posted by u/griffinli
cozzyd · 5 months ago
Does the iPhone show up as a USB media device nowadays or do they still force you to jump through hoops?
maxwelljoslyn · 5 months ago
I've had tremendous trouble trying to get my iPhone SE to show up as a USB device. Never did figure it out, but the macOS app iMazing has served me well as a workaround.
maxwelljoslyn commented on The Night Watch (2013) [pdf]   usenix.org/system/files/1... · Posted by u/mifydev
wffurr · 5 months ago
His latest project is a heavy metal tribute album to himself by himself, made on sabbatical: https://mickens.seas.harvard.edu/wisdom-james-mickens
maxwelljoslyn · 5 months ago
Man, when I thought I couldn't like this dude any more for his writing... What a fabulous drongo.

u/maxwelljoslyn

KarmaCake day797February 24, 2015
About
Interests: hybrid computer/analog tabletop RPGs, Indieweb, bird photography, Chinese linguistics, poetry.

www.maxwelljoslyn.com

I love meeting new people. Email me:

maxwelljoslyn@gmail.com

Meet me AFK:

meet.hn/city/us-Long-Beach

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