Like with cab hailing, shopping, social media ads, food delivery, etc: there will be a whole ecosystem, workflows, and companies built around this. Then the prices will start going up with nowhere to run. Their pricing models are simply not sustainable. I hope everyone realizes that the current LLMs are subsidized, like your Seamless and Uber was in the early days.
The pricing and quality on the copilot, codex (which I am experienced in) feels like it is getting worse, but I suspect it may be my expectations are getting higher as the technology is maturing...
I'd avoid, even if they happened to do this.
I am very happy with my QC-35 headphones. They are probably 5y+ now and they go with me everywhere. I think it is unfair to state their hw quality is low. It is much better than low.
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yes
Reputationally this is extremely embarrassing for Cloudflare, but imo they seem to get their feet back on the ground. I was surprised to see not just one, but two apologies to the internet. This just cements how professional and dedicated the Cloudflare team is to ensure stable resilient internet and how embarrassed they must have been.
A reputational hit for sure, but outcome is lessons learned and hopefully stronger resilience.
Even the title of the video is straight up clickbait ("The Worst Bug In Games Is Now Gone Forever") since the context is all wrong, the metrics on the top left even shows "time/frame: 3.38 min", how could that be useful for games? The problem with physics in games is in real-time simulations, not in cached/animated "physics".
Don't get me wrong, the simulations are impressive, and hopefully will have a big impact on simulation stability for real-time and not, I was just taken aback by the video.