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larusso commented on XMLUI   blog.jonudell.net/2025/07... · Posted by u/mpweiher
herval · a month ago
Adobe Flex was really nice. I shipped some good desktop apps with it, I recall it being a much better experience than Electron
larusso · a month ago
Sadly you had to know the underlying structure of the components to work around the performance issues. Main pain point I had to work around was the fact that most containers where scrollable by default and brought a huge update cost. For a time my job was to convert components written by a visual developer in mxml into custom components written in AS3. I knew the runtime model pretty well and was able to layout complex components in code. These had the benefits of not being nested into multiple UIComponent containers/component layers which all hooked into the UI update loop. Ah good times :)
larusso commented on Touching the back wall of the Apple store   blog.lauramichet.com/touc... · Posted by u/nivethan
larusso · 2 months ago
I still run the theory that Apple has actors on staff to just “be cool at the Apple Store”. I once went into the local store during daytime in summer (my lunch break) to pick up an order. There was a very attractive young woman dancing next to the headphones seemingly testing out a pair of AirPod Max. And the rest of the store was also filled with strangely attractive persons. I wasn’t able to verify my theory because I have a work life and don’t happen to walk by an Apple Store during working hours. But in my mind I believe it would totally be Apple if they hire extra cool folk to make the store feel more hip and not empty.
larusso commented on Error handling in Rust   felix-knorr.net/posts/202... · Posted by u/emschwartz
slau · 2 months ago
I disagree that the status quo is “one error per module or per library”. I create one error type per function/action. I discovered this here on HN after an article I cannot find right now was posted.

This means that each function only cares about its own error, and how to generate it. And doesn’t require macros. Just thiserror.

larusso · 2 months ago
Have an example that I can read. I also use this error but struggle a bit when it comes to deciding how fine grained or like in the article, how big an error type should be.
larusso commented on Dolly Parton's Dollywood Express   thetransitguy.substack.co... · Posted by u/FinnKuhn
lisper · 3 months ago
The comparison of the Dollywood Express ridership to statewide railways is pretty unfair. The Dollywood Express is not really transportation, it's an amusement park ride, more comparable to the Disney Railway than Amtrack, and I'm pretty sure more people ride the Disney Railway than the Dollywood Express. The economics of amusement park rides and actual transportation systems are radically different. (Actually, the Disney Monorail(s) would be a more apt comparison because it actually serves as transportation!)
larusso · 3 months ago
I think it doesn’t matter. The point is that more people drive daily with these trains than most people in other states their respected train lines. It’s just shows that the US has nearly no train infrastructure when a theme park train has more ridership than most states. Granted this is by design because the US over prioritized the highway system over a train transit system. There is a new video from Daniel Steiner who usually explains the origin of cities via maps did a take on the US highway system

https://youtu.be/Sr2F4OZSETE?si=fh628Gb3RzhpLpYo

larusso commented on Why old games never die, but new ones do   pleromanonx86.wordpress.c... · Posted by u/airhangerf15
cocoto · 3 months ago
The problem here is that you are seeking perfection. Simply play with a non-optimal configuration and enjoy!
larusso · 3 months ago
You are right. I know that. That’s why I stay away from this and buy consoles. Only that they creeped in the same setup. One to play in better quality pay more. Or take the pedestrian version.
larusso commented on Why old games never die, but new ones do   pleromanonx86.wordpress.c... · Posted by u/airhangerf15
larusso · 3 months ago
The Article forgot to mention that Counter Strike started as a Half Life Mod. And I remember friends playing UT mods more than the base game.

I’m not very happy with gaming in 2025. I’m more a console gamer because the whole custom configuration to get the best FPS/visuals is distracting me from playing. I mean I’m the problem there. So I liked to stick to consoles with their easy setup. But with the PS4 Pro that changed. Now I had to choose again: Performance vs Visuals. My answer was always: I want both! I went back to a PC in 2020 and hated it. I spend an arm and leg for the parts and never had the feeling I got much out of the machine (that’s what you get if you try to build a workstation/gaming rig hybrid) So it’s mostly my fault why PC gaming sucks for me. But there is one huge reason why I went this route: Cost. I refuse to pay north of $3000 for a high end gaming rig to play games on it. Just that. I mean what else would a 3800/4800 do in my PC. And consoles? Well they’re heading the same way. I payed the 500 for the PS5 and also XBox Series X. Both together were cheaper as a GPU at the time. But the PS5 Pro feels like a ripoff. And I understand that I could built a more cost effective mid range PC that smokes these newer consoles. But my joy in gaming is not building the hardware or checking latest test on gamers nexus etc. I want to play games.

larusso commented on Run GitHub Actions locally   github.com/nektos/act... · Posted by u/flashblaze
ryangg · 3 months ago
Just this week I tried giving this another chance to debug some weird CI failures for ruby tests. I’m on M-series macs so there is an inherent platform mismatch. That coupled with us using depot images as action runners. I was never able to get it running past the dry-run stage. There is just a lot of differences between CI runners and my local docker images. I even gave the image from catthehacker a try. Which is like >15GB. It still wouldn’t run. Finally gave up.
larusso · 3 months ago
I had luck with my actions I tried to debug. But I also had the issue that the runtime difference is simply too big to 100% trust it. Too bad because I think the tool is quite good.
larusso commented on Void: Open-source Cursor alternative   github.com/voideditor/voi... · Posted by u/sharjeelsayed
CuriouslyC · 4 months ago
Aider is quite configurable, you need to look at the leaderboard and copy one of the high performing model/config setups. Additionally, you need to autoload files such as the readme and coding guidelines for your project.

Aider's killer features are integration of automated lint/typecheck/test and fix loops with git checkpointing. If you're not setting up these features you aren't getting the full value proposition from it.

larusso · 4 months ago
Never used the tool. But it seems both aider and cursor are not at their strongest out of the box? I read similar thing about cursor and doing custom configuration so it picks up coding guidelines etc etc. Is there some kind of agreed best practice standard that is documented or just try and error best practices from users sharing these?
larusso commented on Void: Open-source Cursor alternative   github.com/voideditor/voi... · Posted by u/sharjeelsayed
SafeDusk · 4 months ago
I've used both Cursor and Aider but I've always wanted something simple that I have full control on, if not just to understand how they work. So I made a minimal coding agent (with edit capability) that is fully functional using only seven tools: read, write, diff, browse, command, ask, and think.

I can just disable `ask` tool for example to have it easily go full autonomous on certain tasks.

Have a look at https://github.com/aperoc/toolkami to see if it might be useful for you.

larusso · 4 months ago
Will check this out. I like to have a bit more control over my stack if possible.
larusso commented on Nnd – a TUI debugger alternative to GDB, LLDB   github.com/al13n321/nnd... · Posted by u/zX41ZdbW
larusso · 4 months ago
Back in my native android days I used cgdb to have a split screen view of the sources I debug. The vim like interface was exactly what I needed. Just thought about it after seeing this project.

https://cgdb.github.io/

u/larusso

KarmaCake day678October 3, 2017View Original