It doesn't get much easier to get quickly into a game with people ready to play than matchmaking usually. However, consistently playing with and against the same people is not as much a thing of course.
The upside of matchmaking hence is no scheduling and waiting, the downside is playing with whoever is online anywhere instead of a familiar group.
UPDATE: If you mean that you want to test how fast pipes are when there is other load in the system, then I'd suggest just running a lot of stuff in the background. But I wouldn't put the process dedicated for doing something else into the pipeline you're measuring. As a matter of fact, the numbers I gave were taken with plenty of heavy processes running in the background, such as Firefox, Thunderbird, a VM with another instance of Firefox, OpenVPN, etc. etc. :)
Huh are people really getting such numbers? (Let alone 20,000 emails per hour)
I’ve got a cabinet in a data center and an IP block, but I’ve been using gsuite for years because I assumed that >1 email/hour would result in >1% of my sent mail getting incorrectly flagged as spam. Is that not the case?
In the meantime, I'm hoping to avoid yet another subscription service. Any suggestions?