[1] https://support.mozilla.org/en-US/kb/firefox-users-windows-7... [2] https://support.google.com/chrome/a/answer/7100626
[1] https://support.mozilla.org/en-US/kb/firefox-users-windows-7... [2] https://support.google.com/chrome/a/answer/7100626
Another approach I wonder about is single task specific hardware, like a GPS unit or media player, what tasks have developed over the past ~18 years within the mobile ecosystem and are mature and not rapidly evolving enough that they can be unbundled to their own devices, and desirable enough to stand alone that there's a market for it.
I always find interesting the mention of "rise of PC gaming".
Those of my generation have been playing PC games, and 8 bit home computers before that, since the 1980's.
Game consoles were almost inexistent in most European households for us.
The exception being the Game and Watch from Nintendo series, like Manhole.
They're the idealized version of what a small company making a shitton of cash would be. They can afford plenty in terms of work-life balance.
That is debatable. For one thing, Steam is partly (mostly?) built off the backs of games marketing their games and providing a Steam link (marketing costs money for the devs). Steam kick started this chicken/egg problem by creating their own great games first.
Second, Steam does not provide your game any marketing (algorithmic visibility) unless it's already successfully marketed outside of Steam (marketing is not free), and again later once it hits a certain number of sales.
Third, per Tim Sweeney, games during the retail era had a bigger margin for the the studios than they do today [1]
[1] https://drive.google.com/file/d/19_NC1ZskeN47LHaYJziotbA0sqL...
edit: So I do feel a little upset that Steam gets free marketing for every game put on the site (important note you can (and should in most cases) place your game up on the site long before its ready to purchase, and steam will advertise other games on your page), doesnt provide any marketing in return (via the discovery queue) unless you bring in tens or hundreds of thousands of clicks, and then turns around and skims 30% of all my work which they are greatly benefiting from (e.g. what if the customer goes to my page, wish lists my game, then purchased a different game in the mean time? At least e.g. amazon has referral links)
Is it processor architecture? Is it the OS? Is it the store and whatever facilities they provide? Is it the mode of physical interaction with the device (desk, couch+TV, etc)? Is it being able to assemble any random collection of hardware and expecting it to work? Does that discount set builds? Is it mandatory that the user is free to screw around with the software any way they please or can you lock stuff down?
At least on the commerce side, it's been the case since steam was opened up to third parties that they were the gatekeeper for success unless you were already huge (and now very few companies want to go it alone). Going back to Introversion's Darwinia they were just scraping by until they got on steam, developers have long been complaining that the varied methods Valve has used to get on the store (manual review, greenlight, etc) showed the vast majority of gamers only purchase through it or that you'll get a large wave of new business when you release on it. Now it seems like a 'tragedy of the commons' situation unless you've got your own marketing or it's a hobby project.
It seems like you've now got to do mental gymnastics to say Valve doesn't own the PC gaming platform
Things don't have to be perfect - you start with the biggest polluters/consumers and use trade incentives to convince other nations to join. We've seen this work under Democratic administrations (China's outputs are dropping) before Trump etc. threw it all away.
winget has none of that. winget is run by one Microsoft dude who when pressed about reviewing submissions gave some random GitHub users who have not been vetted moderator powers. There is no criteria for inclusion, if you can pack it and get it by the automated scanner, it ships. And anyone can submit changes to any winget package: They built a feature to let a developer restrict a package be only updated by a trusted user but never implemented it. (Doing so requires a "business process" but being a one-man sideshow that winget is, setting that up is beyond Microsoft's ability.)
winget is a complete joke that no professional could stand for if they understand how amateur hour it is, and the fact it is now baked into every Windows install is absolutely embarrassing. But I bet shipping it got that Microsoft engineer a promotion!
Maybe stating the blindingly obvious but seems like there is a gap in the market for a board or full kit with a high efficiency ~1-10W CPU and a bunch of SATA and PCIe ports.