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kalbfled commented on Against Software Development (Manifesto)   rntz.net/post/against-sof... · Posted by u/openfuture
kalbfled · 5 years ago
It seems to me that code gets ugly because the incentive structure rewards coders with a large feature velocity. If they write garbage that mostly works but will be very hard to maintain or expand, they can write on their resumes that they delivered the features and use that as a basis for a new, higher paying job.
kalbfled commented on Show HN: Pandemic Puzzle (game play feedback requested)   kalbfled.itch.io/pandemic... · Posted by u/kalbfled
kalbfled · 5 years ago
This is my first indie game, which I made in reaction to the pandemic. I'm not aware of any bugs, but I know the game play still needs some work to make the game more compelling. Please share any suggestions you have!

The game doesn't require any permissions or collect any data.

kalbfled commented on Show HN: Geometry streaming with Godot Engine client   buildtheoasis.com... · Posted by u/kalbfled
HideousKojima · 5 years ago
I'm not getting what's so special about this exactly, is it just some kind of new, more efficient/accurate way to cull unseen/obstructed geometry? All of the references in the video to Ready Player One and Stadia etc. don't really seem directly connected to geometry culling any more so than any game would be.
kalbfled · 5 years ago
You have made the standard comment that tells me I need a better video explanation. The primary goal is to decide what geometry to send right now, which is a different question than, "What optimization techniques can I use to cull geometry to speed up drawing a frame?"

Plenty of games already delivery content over the internet--think Minecraft--but they're loading entire areas in bulk. I'm trying to sent only what is visible right now, just-in-time.

I'm going to develop an Android client for the same scene next. I hope that will make the use case more obvious.

kalbfled commented on Show HN: 3D Book Image CSS Generator   3d-book-css.netlify.app/... · Posted by u/scastiel
kalbfled · 5 years ago
This is pretty cool. I sent the link to a professional author friend with a dated website.
kalbfled commented on Show HN: Geometry streaming with Godot Engine client   buildtheoasis.com... · Posted by u/kalbfled
kalbfled · 5 years ago
Please try the "New Proof of Concept," and let me know what you think. The source code is available for the "Old Proof of Concept."

The demo intends to showcase the "visibility precomputation" concept. I realize that the geometry in the scene looks dated--like N64, according to my girlfriend--and I might get around to something with a higher polygon count. I'm starting simple!

u/kalbfled

KarmaCake day30June 23, 2019View Original