If Chris Sawyer made a city builder that dived deep into simulation.. that's what I'm aiming for.
Still in early development: https://store.steampowered.com/app/2287430/Metropolis_1998/
Feel free to message me and I’d be happy to help with server stuff.
2. MP3 has improved a lot over its lifetime. LAME was already used for default by year 2000. When people say MP3 was good enough, they refer to MP3 encoded with LAME. ( Rant: When we people learn the codec, encoder and the encoded results are different things? 2023 and I see this mistakes everywhere still )
3. Even iTunes AAC has seen lots improvement since 2008. Especially in the 256Kbps+ Range.
4. And when AAC is mentioned. That is AAC-LC ( Or AAC Main Profile which isn't all that different ). AAC-LC ( Low Complexity ) has been declared as Patent free by RedHat. There is no reason to use MP3 today.
5. The definition of "CD-quality" alike went from MP3 128Kbps to now AAC 256Kbps. And arguably that is true for consumer market. Even Hydrogen audio has repeated these test multiple times.
6. I still prefer the codec MPC, Musepack (https://www.musepack.net). Sorry I just had to write it out. Sadly it never gained any traction.
7. If we have to be picky about frequency range, may be CD itself isn't good enough and we could use SACD?
8. Lossless is making a come back. Storage and Bandwidth cost continues to fall. ( Arguably not true for NAND, but let's ignore that part for now )
9. It is ironic when Lossless could gain and be used mainstream, Wireless earphones are replacing traditional earphones. Meaning your music will be re-encoded before it is sent to your earphone. And No. Most Android or iPhone dont have AAC pass through. i.e Your AAC encoded files will still be re-encoded before sending it your bluetooth earphone.
Back in the early 2000's when I was getting into ripping my collection I didn't have enough space for FLAC so I surveyed the options and Musepack seemed like the obvious lossy codec winner. I still have that collection of .mpc's somewhere.
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"Redial" in this folder is one of the best and most underrated video game songs of all time.
Very nice.
- Unreal 1
- Megaman (1-7, X, ...)
- Super Metroid
- Chrono Trigger
- Zelda
Preferring actual chiptunes over MIDI.
From the Super NES:
- Super Castlevania IV
- ActRaiser
- Axelay
- StarFox
- Gradius III
- Teenage Mutant Ninja Turtles IV: Turtles In Time
- U.N. Squadron
- Final Fantasy VI (III in the US)
From the Genesis: - Sonic 2
- Sonic 3 & Knuckles
- Ranger-X
From the Unreal Tournament Soundtrack: 08 - Botmca
11 - Enigma
17 - Skyward Fire
28 - Foregone Destruction
Note: I think there's something up with chipplayer.js' tracker playback because some of these Unreal Tournament tracks were definitely playing slower than they should.konanaka beetzai! motsuubo! /wave