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impune commented on Show HN: Apicat – A Lightweight Offline Postman Alternative   apicat.com... · Posted by u/abacussh
impune · 5 months ago
Is it different from Bruno in any way other than UI? https://www.usebruno.com/
impune commented on Show HN: LeetCode for System Design?   leetsys.dev... · Posted by u/rbajp
impune · 9 months ago
Love the idea, I've been looking for similar tool for a while. Will try.

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impune commented on Crowd Sourcing Broken QR Codes   humanqr.com/news/qr-code-... · Posted by u/devmandan
impune · 10 months ago
There is a tool called qrazy box https://merri.cx/qrazybox/ It allows you to essentially remake a damaged or partially hidden QR code pixel by pixel, but has some limitations.
impune commented on Show HN: Use Go's HTML/template to write React-like code    · Posted by u/rkwz
lucideer · 2 years ago
[off-topic comment but somewhat relevant for anyone choosing a lang/ecosystem]

I noticed that the syntax highlighting for the Go html/template examples in the article is incomplete. We're using Go html/templates on a new project (within a team that does a lot of React frontend & some Python) so this kind of project seems like it would really suit, but a massive bugbear has been the very poor IDE-level syntax highlighting support for Go html/templates. Can anyone recommend a good syntax highlighter for Go html/template in VSCode for example? None of the main/official/popular addons seem to get this right.

Seems a pretty unexpected oversight from a language from Google.

impune · 2 years ago
In Jet Brains family IDEs (not sure how they call the go one) you can use Inject language or reference option to get most of editor support (inspections,highlighting,intellisense etc.) for snippets of one language embedd in files of another language. I've been using it with JS scripts inside custom xml for a while and it works pretty well.
impune commented on Ask HN: What game do you wish existed?    · Posted by u/jharohit
gonzo41 · 4 years ago
Personally, I would eliminate helicopters and the parachute mechanic. maybe replace it with a rappelling ability. If you think about the original story about illegal soldiers engaging in unconventional warfare in a foreign country then helicopters are pretty much out of the question.

Oh I would also limit gear by weight. In hitman, it's pretty amazing just how many apples and coconuts you can hi in your jacket without it being a problem. I would limit space and gear on the person. Like you could cache it but you have to come back to the cache to get it.

I'm not sure the game im describing would be a AAA killer so it may just have to live on in my dreams.

impune · 4 years ago
The way gr:w was built helicopters do make a lot of sense, planes too. The parachuting part does not make a lot of sense, but some sort of mechanic for fast traveling was necessary, and there were not many places to land. Terrible controls didn't help in that regard.
impune commented on Ask HN: What game do you wish existed?    · Posted by u/jharohit
gonzo41 · 4 years ago
I want a game like ghost recon wildlands, but with no DLC, no skills ladder, not mods, less massive shootouts and a lot more stealth.

In the existing game there's an escalation of your bullet spongy-ness to enemy level complexity, this naturally happens as you progress through the map. I would remove the bullet resistance and player levels and go with an almost totally real health experience and I'd try and blend more Hitman style recon elements into the game.

Like being able to drive around, or walk around plain close with no weapons to recon places, and have to talk with locals about the enemy in detail. I'd also preserve progress, if you free an area the enemy should become less of a presence and the freedom fighters should take charge.

impune · 4 years ago
Sounds good, I'd play it as long as it was first person, and had much better controls for planes and helicopters.
impune commented on Ask HN: What game do you wish existed?    · Posted by u/jharohit
denton-scratch · 4 years ago
I would like a rather simple real-time war-game, as played from the POV of a field commander. You don't have a real-time view of the battle; all you have is signals, which are rather stylised, and a 2D map, with unit symbols on it. The map is always a bit out-of-date, except when a signal has just been received from a unit. Think something like a battalion HQ tent, with staff.

Commands are also stylised; I'm not a military person, and I don't know how to compose field orders, so there would need to be some kind of UI that allows you to construct orders visually. But in the end, the order that you send consists of text. You can't order-around squads; you can only issue orders to subordinate commanders.

You also receive orders from above. You start with a mission briefing, with objectives. But your orders can be updated mid-mission.

So this would be essentially not a video game; there's no motion video. It's a text game, with a graphical map. For added entertainment, you could have a retrospective video playback; but you wouldn't have realtime video from the frontline that you could act on.

I once had a game a bit like this; it was for military use, and I didn't really understand the format of the orders. Also, commands were issued by dragging on the map, rather than by text.

Something like: "You will advance to grid square X. You are to avoid engagement. You will report enemy positions."

I'm thinking of modern warfare, with radios/telegraphs, air power and integrated air defence, armour, and intelligence staff. But you could maybe take it back as far as the Napoleonic wars, with dispatch riders instead of telegraphs.

impune · 4 years ago
There is a game called radio commander on steam, which seems very close to your description. https://store.steampowered.com/app/871530/Radio_Commander/
impune commented on Ask HN: What game do you wish existed?    · Posted by u/jharohit
tjansen · 4 years ago
Tribes 2 with modern graphics for modern platforms, and maybe an Apex Legends-like Battle Royale mode. I don't think that there has ever been a better multiplayer FPS. When you're used to jetpacks and skiing, most other FPS feel slow. And there is nothing as elegant as killing with slow ballistic projectiles like the Spin Fusor.

Apex Legends has got some of the aspects that made T2 so great, especially if you play Valkyrie (Apex's only flying character), but the weapons are not as much fun and you're wasting too much time on looting.

impune · 4 years ago
Sounds like titanfall 2, other than the battle royale part.

u/impune

KarmaCake day8March 10, 2021View Original