It's interesting that SV outwardly says it "wants to create entirely new markets instead of products in existing ones", meanwhile the actual experienced outcome for users is the same experience across multiple markets.
SV is somehow failing on both of its metrics here. It's creating entirely homogeneous products across all existing markets.
Usually their new bridge is modestly more convenient in some way, but opens the door to the worst kind of enshittification.
Attention destroying apps reduce the long term focus and reward centers such that doom-scrolling through the catalog probably feels better than just watching something. Most of the folks I know who start a movie or show immediately pull out their phones anyway to scroll elsewhere.
Because my netflix subscription is cancelled specifically because the "Finding something I want to watch drains my energy" phenomenon. Gradually over the course of like a year I got more and more frustrated with being suggested things, and not having a good way to find things.
But. The mechanical processes can include indefinite detention in facilities that look and function exactly like jails.
So... what you CALL it is almost certainly something different than what it is.
The thing is though, there is also a human requesting that. The prompt was chosen specifically to get that result on purpose.
The corporate systems are trying to prevent this, but if you use any of the local models, you don't even have to be coy. Ask it for "photo of Harrison Ford as Indiana Jones" and what do you expect? That's what it's supposed to do. It does what you tell it to do. If you turn your steering wheel to the left, the car goes to the left. It's just a machine. The driver is the one choosing where to go.
The way AI is coded and trained pushes it constantly towards a bland-predictable mean, but it doesn't HAVE to be that way.
I feel children's programming is reflecting those low expectations.
Daniel Tiger's fine, but an episode tends to be so focused on some narrow little thing. The older Mr. Rogers show it's based on tended to be much more wide-ranging, and often had segments introducing parts of the real adult world to a kid.
And there's stuff like Blippi, where you have a man engaging in extremely literal and unimaginative play, being "educational" by teaching colors over and over.
Let’s be nice to each other and ourselves when try..and learn.
I know it doesn't always work that way, but a lot of times our failures aren't just "on us", but affect others.
There's subtlety to this, high demands are not high expectations. If there's consequences for not meeting some high standard you set for children, you're going to create a very life-destroying kind of learned helplessness. Kids shouldn't be punished for failure.
And if it's something dangerous to try, then of course it's gotta be something you limit.
But beyond that, just don't assume kids aren't ready for something without evidence. Let them try.