[0]: https://twist.com
[0]: https://twist.com
Remote: Yes
Willing to relocate: Maybe
Technologies: CSS, HTML, TypeScript, Figma, Photoshop, After Effects
Résumé/CV: https://vaitenko.com/cv.pdf
Email: vadim@vaitenko.com
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I’m a digital product designer with decades of experience focused on UI, UX, and scalable design systems. For the past decade, I’ve been a principal maintainer and contributor to design systems, owning Figma libraries, documentation, and collaborating closely with engineering (including contributing frontend code) I’ve led and mentored small, distributed teams and work comfortably in remote, cross-functional environments. I value clarity, consistency, and practical systems that help teams move faster and ship with confidence.
Example: "Is there a lime emoji?" Since it believes the answer is no, it doesn't attempt to generate it.
Adobe killed their Figma competitor (XD), so the reality of the UI design tools niche in the design tools market is that Figma actually has a near monopoly. Sketch still chugs along, but its market share is negligible. Penpot is a neat idealistic community effort that is lightyears behind.
This is one of the reasons why Figma continues to tighten the screws on their userbase, who doesn't like it one bit, but continues to pay.
Now, this is all not to say, that it would've been any better with Adobe's involvement, more like lamenting the fact that Figma lived long enough to become a villain.
The brilliance of the system he built was that it allowed for real time collaboration. Which was god send from the Sketch -> Zeplin -> Invision -> Avocode (version management) ‘stack’ that lost Enterprise design orgs were using.
Which was already a large leap from what Adobe was expecting us to do with Photoshop/Illustrator (after they depreciated Fireworks).
Figma made handoff much easier. Made version control dead simple. Made my life as a UX leader much much better. I remembered talking to a few now-Gigantic companies back then and we all plotted the move together
It wasn’t lost on us that Sketch is/was much much smoother with its usage of Mac OS’s native shape rendering. It’s just that the benefits far outweighed the small drop in snappiness.
And for anyone who’s going to say “Sketch was Mac only that’s why it failed!” I assure you that had nothing to do with it. For the same reasons an entire generation of UX/UI designers stopped using Axure. But we would need to start talking about Invision 7 and Invision Studio if you wanted to get into the nitty gritty.
Writing this from the perspective of someone who used to spend all day every day in Photoshop/Sketch/Figma for decades. This markedly contradicts my recollection of the state of Sketch at the time Figma was in its first public beta. Sketch's performance was abhorrent and it was constantly crashing while working with libraries. I was very skeptical about web-technology based tool in terms of performance, but Figma blew me away. It was FAST.
Currently, it's only for Mac, but I'm working on an Electron version too (though it's quite challenging).
Check out https://steerapp.ai/
https://youtu.be/JJz5D9txeGA