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iFire commented on Ask HN: What Are You Working On? (December 2025)    · Posted by u/david927
Moosdijk · 2 days ago
Do you have a log available somewhere?
iFire · a day ago
Reminds me of https://github.com/RobViren/kvoicewalk where people take voice clips and train a text to speech using random walks.

Not related, misguided methods :D

iFire commented on Qwen3-Omni-Flash-2025-12-01:a next-generation native multimodal large model   qwen.ai/blog?id=qwen3-omn... · Posted by u/pretext
iFire · 6 days ago
> How many resistors are used in fuzzhugger phantom octave guitar pedal?

Weird, as someone not having a database of the web, I wouldn't be able to calculate either result.

iFire · 6 days ago
I tend to pick things where I think the answer is in the introduction material like exams that test what was taught.
iFire commented on Qwen3-Omni-Flash-2025-12-01:a next-generation native multimodal large model   qwen.ai/blog?id=qwen3-omn... · Posted by u/pretext
dvh · 6 days ago
I asked: "How many resistors are used in fuzzhugger phantom octave guitar pedal?". It replied 29 resistors and provided a long list. Answer is 2 resistors: https://tagboardeffects.blogspot.com/2013/04/fuzzhugger-phan...
iFire · 6 days ago
> How many resistors are used in fuzzhugger phantom octave guitar pedal?

Weird, as someone not having a database of the web, I wouldn't be able to calculate either result.

iFire commented on Why are "remote" jobs in late 2025 still limited to hiring in US/CA/UK/DE?    · Posted by u/ftonato
iFire · 6 days ago
Synchronizing meeting schedules is one main reason.
iFire commented on S&box is now an open source game engine   sbox.game/news/update-25-... · Posted by u/MaximilianEmel
iFire · 20 days ago
Can we use the team fortress 2 release of source?

Oh. It's a modding sdk.

https://github.com/ValveSoftware/source-sdk-2013

iFire commented on Vendor lock-in vs. open metadata architecture? What works?   medium.com/datastrato/if-... · Posted by u/wey-gu
iFire · 20 days ago
For example let's say you have a free and opensource 3d formats pipeline.

For a digital content creation tool studio (dcc) which has one tool (maya) and they use a intermediate format called (fbx) and you want to interchange a 3d avatar in Godot Engine.

If you want to amend the process to swap out maya with blender, you would need to understand how the fbx format works and also how maya, blender and Godot Engine works.

Sure you can outsource the library to an external project like assimp, but the moment a particular fbx is broken you basically start rewriting assimp. If the errors are close to 80% of the imported cases, you'd need to rewrite assimp.

Also fbx in Godot Engine is a reimplementation of FBX as there's no specifcation of FBX file format. This is similar to your vendor locked in description.

This isn't a typical enterprise data exchange process but maybe my change of the theme of the process can help.

iFire · 20 days ago
> This isn't a typical enterprise data exchange process but maybe my change of the theme of the process can help.

A typical enterprise data exchange would be like parts and suppliers for inventory.

iFire commented on Vendor lock-in vs. open metadata architecture? What works?   medium.com/datastrato/if-... · Posted by u/wey-gu
iFire · 20 days ago
My take from working on free and opensource Godot Engine and 3d formats metadata is that the main difference is if the people have the knowledge / knowledge transferred of how the process works.

If you lost the knowledge and are substituting a library (vendor) for that knowledge, you have to rewrite that library to understand its gaps and how to update it.

iFire · 20 days ago
For example let's say you have a free and opensource 3d formats pipeline.

For a digital content creation tool studio (dcc) which has one tool (maya) and they use a intermediate format called (fbx) and you want to interchange a 3d avatar in Godot Engine.

If you want to amend the process to swap out maya with blender, you would need to understand how the fbx format works and also how maya, blender and Godot Engine works.

Sure you can outsource the library to an external project like assimp, but the moment a particular fbx is broken you basically start rewriting assimp. If the errors are close to 80% of the imported cases, you'd need to rewrite assimp.

Also fbx in Godot Engine is a reimplementation of FBX as there's no specifcation of FBX file format. This is similar to your vendor locked in description.

This isn't a typical enterprise data exchange process but maybe my change of the theme of the process can help.

iFire commented on Vendor lock-in vs. open metadata architecture? What works?   medium.com/datastrato/if-... · Posted by u/wey-gu
wey-gu · 20 days ago
I was reading an article earlier today, and it brought me back to a question I’ve heard over and over again in real data/infra teams: Do we just accept vendor lock-in because it’s convenient, or do we take the pain and build an open, multi-engine metadata stack? For context (not my product, just what triggered the thought): https://medium.com/p/35cc5b15b24e I’m not trying to argue Gravitino vs. UC here — I’m more interested in the architectural mindset behind these two approaches. On the vendor-integrated side, the upsides are obvious: smoother UX one place for lineage/policies fewer moving parts But so are the downsides: cost keeps creeping up you end up tied to one engine/format migrations basically don’t happen in real life And on the open/composable side: Spark/Trino/Flink/Ray all first-class Iceberg/Hudi/Delta can actually coexist Metadata isn’t tied to compute But again: inconsistent metadata models everywhere no unified governance layer someone eventually owns a pile of glue code forever So I’m curious: what actually works in practice? If your company had to make this choice: Did you go all-in on a vendor, or build something open? Did the decision age well after a year or two? Has anyone actually avoided metadata sprawl without getting locked in? Where do lineage, ACLs, policies, and the “source of truth” actually live in your setup? Really interested in what folks think, especially if you're juggling multiple engines, table formats, and clouds.
iFire · 20 days ago
My take from working on free and opensource Godot Engine and 3d formats metadata is that the main difference is if the people have the knowledge / knowledge transferred of how the process works.

If you lost the knowledge and are substituting a library (vendor) for that knowledge, you have to rewrite that library to understand its gaps and how to update it.

iFire commented on Show HN: Stun LLMs with thousands of invisible Unicode characters   gibberifier.com... · Posted by u/wdpatti
iFire · 23 days ago
Reminds me of https://www.infosecinstitute.com/resources/secure-coding/nul...

Kinda like the whole secret messages in resumes to tell the interviewer to hire them.

iFire commented on GPT-OSS 120B Runs at 3000 tokens/sec on Cerebras   cerebras.ai/blog/openai-g... · Posted by u/samspenc
iFire · a month ago
Does anyone know how much one system costs?

u/iFire

KarmaCake day381October 3, 2011View Original