Readit News logoReadit News
hertzrat commented on Literary hostility to J. R. R. Tolkien   en.wikipedia.org/wiki/Lit... · Posted by u/z7
Victerius · 3 years ago
> In 1956, the literary critic Edmund Wilson wrote a review entitled "Oo, Those Awful Orcs!", calling Tolkien's work "juvenile trash", and saying "Dr. Tolkien has little skill at narrative and no instinct for literary form."

I would love to dismantle this criticism piece by piece, but others would no doubt be delighted to do that in my stead. I'm just going to say that the year is 2022 and absolutely no one remembers who the fuck Edmund Wilson was, while Tolkien is one of the best-selling authors of all time and his books sell millions of copies every month even half a century after his death. For a man with supposedly no skill at narrative, hundreds of millions of people have thoroughly enjoyed his narrative. How many movies have been made based on Wilson's books? That's right...

hertzrat · 3 years ago
> absolutely no one remembers who the fuck Edmund Wilson was

Can’t we strive to be more civilized on this site?

hertzrat commented on Ask HN: Anyone making a living building desktop applications?    · Posted by u/doppp
hertzrat · 3 years ago
I’m a game developer. Lots of work in that area but it’s hard work with lots of competition. Lots of time spent optimizing performance so you can run on weaker hardware. Insane user experience focus compared to web as well
hertzrat commented on The Cost of Cloud, a Trillion Dollar Paradox   a16z.com/2021/05/27/cost-... · Posted by u/henryluo
hertzrat · 3 years ago
Theory: The cloud took over the same way most trendy tech took over: resume driven development. Everyone on all the teams pushed for it because of how much value it adds to their resume and gradually more and more companies bought in, which accelerated the process because company d started feeling worried that they were behind the times since companies a-c already switched

The cloud is great for startups and tiny companies though

hertzrat commented on W4 Games raises $8.5M to support Godot Engine growth   w4games.com/2022/09/13/w4... · Posted by u/mroche
glanzwulf · 3 years ago
What kind of features are you missing from Godot vs other engines?
hertzrat · 3 years ago
It used to be missing occlusion culling, which is a big deal. I think it either has it now or else it’s in v4 though?

It was sparse on tutorial content from the community too, but that seems changed a lot too since then

I wonder what their heavily nested scene graphs do to performance but haven’t tested it

hertzrat commented on W4 Games raises $8.5M to support Godot Engine growth   w4games.com/2022/09/13/w4... · Posted by u/mroche
brundolf · 3 years ago
I've started using Godot (4.0-alpha) for some hobby game dev recently. In the past I've done a fair amount with Unity and touched Unreal once or twice. Thoughts so far:

Godot is far from perfect. It's definitely more sparse than the others in terms of features. I've encountered some bugs (nothing show-stopping, and it's tough to say how much of that is just from using the alpha version, but it has impacted my flow). There are unfortunate quirks; for example, saving scripts always saves the whole scene, and saving large scenes can pause the editor for multiple seconds, which is a particularly annoying combination. The programming model is heavily OOP. The custom scripting language, GDScript, is a blessing and a curse; its tight integration with the engine comes at the cost of subpar tooling (and of course, just learning a new language with new quirks).

But.

Godot has the distinct feeling of being cohesive. It feels like it was designed by one person, who knows what it takes to make games, and set out with a holistic vision. Everything you might need to do has an answer, or at least a story. You don't get confusing mixed signals from different parts of the interface or from the docs; there's one, intentionally-designed way to do each thing. GDScript has its quirks, but it also has very elegant built-ins for doing engine-specific stuff that would be super clunky in a general-purpose language. Using Godot almost has the feeling of using (good) Apple software; somebody anticipated your needs, and made sure they'd be met. Maybe not in the exact way you would have picked, but in a way that will work, and will fit in with everything else.

That, combined with it being fully open-source, makes it feel like it has good bones. Especially in contrast with Unity - which felt like a growing pile of corpses being tossed on top of each other with each release - it's been so refreshing that it's singlehandedly gotten me back into hobby game dev. I don't feel like I'm wasting my time learning one half-baked API that's going to be replaced with another half-baked API six months from now. For every annoyance or missing feature in Godot, I have faith that things will continue to improve - because they're built on a solid foundation - or that I could at least build it myself if I really needed to.

I believe in the vision and the future of this piece of software. And that makes it feel worthwhile to invest the time learning all its quirks.

hertzrat · 3 years ago
Godot seems nice so far. How is the c# support? The docs? Is it hard to do x if you look online for how to do so? Performance? Occlusion culling?

Last time I looked into it, it was too far behind still, but it looks like Godot 4 will be a really cool release

hertzrat commented on The AI Unbundling   stratechery.com/2022/the-... · Posted by u/kaboro
hertzrat · 3 years ago
Isn’t it likely that patent law is going to lock ai down? One company will finally crack something general-enough in a way that gets it way ahead, will patent it, and will use that monopoly to gain control of the whole space, and the monopoly will never go away because all further improvements will also get patented by the ai legal team?

The brief openness of ai right now is a glitch in the system that will get ironed out soon. Only megacorps, and countries that ignore patent law, will be able to afford to license the patents to do any significant ai work at all

hertzrat commented on Unreal Rust   maikklein.github.io/unrea... · Posted by u/ibobev
hertzrat · 3 years ago
These discussions always remind me of some talks by Jonathan blow where he argues rust doesn’t solve the hard problems he needed it to. There are podcast episodes with better discussions, but the main one people link to seems to be this

I haven’t used rust, but I sympathize with his problems with pointers and learned a lot from the various ways people try to solve them

https://m.youtube.com/watch?v=4t1K66dMhWk

hertzrat commented on Pakistan's floods have created 100km-wide inland lake, satellite images   cnn.com/2022/08/31/asia/p... · Posted by u/pseudolus
hertzrat · 3 years ago
This is apocalyptic. Imagine something 100km from where you live, and that whole span between you and there being under water tomorrow. in a movie, that wouldn’t feel real no matter how good the special effects are, it’s too out there

Dead Comment

u/hertzrat

KarmaCake day1056December 13, 2020View Original