Is there something of practical value you can do nowadays if you know about shaders and all this low level graphics stuff?
I'm under impression that if I want to make an actual game, it makes no sense to do any of this stuff myself because the many existing game engines do it much better and faster out of the box and all the possible style choices in graphics are abstracted away into parameters in the engine.
If your goal is to just make a game, then sure, there’s probably not a huge gain in learning low-level graphics.
But the reason existing game engines already do it better is because well… there’s still people out there who learn low-level graphics and maintain / improve those engines. Right?
I'm under impression that if I want to make an actual game, it makes no sense to do any of this stuff myself because the many existing game engines do it much better and faster out of the box and all the possible style choices in graphics are abstracted away into parameters in the engine.
But the reason existing game engines already do it better is because well… there’s still people out there who learn low-level graphics and maintain / improve those engines. Right?