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forrestthewoods commented on Roger Ebert Reviews "The Shawshank Redemption" (1999)   rogerebert.com/reviews/gr... · Posted by u/monero-xmr
haunter · a day ago
That's not a sleeper hit, it became the most watched animation ever on Netflix 1 month after the release and then the most watched film ever after 2 months.
forrestthewoods · 8 hours ago
It depends on if you’re defining sleeper hit as “unhyped movie that blew up” or exclusively “movie that initially flopped but became popular down the road”.

Generally people include the former in the sleeper hit category.

For the latter I’m not sure about movies. But some shows have blown up after failing on one platform then moving to Netflix.

forrestthewoods commented on Roger Ebert Reviews "The Shawshank Redemption" (1999)   rogerebert.com/reviews/gr... · Posted by u/monero-xmr
decimalenough · a day ago
Quite a few classics like this and "Office Space" were box office flops that were resurrected by the magic of VHS/DVD. Yet those are gone too. Is there any room left for the "sleeper hit" in 2026?
forrestthewoods · a day ago
K-pop demon hunters.
forrestthewoods commented on GPT-5.3-Codex   openai.com/index/introduc... · Posted by u/meetpateltech
AstroBen · 4 days ago
yeah, to be honest it probably doesn't matter too much. I think the major models are very close in capabilities
forrestthewoods · 4 days ago
I don’t think this is even remotely true in practice.

I honestly I have no idea what benchmarks are benchmarking. I don’t write JavaScript or do anything remotely webdev related.

The idea that all models have very close performance across all domains is a moderately insane take.

At any given moment the best model for my actual projects and my actual work varies.

Quite honestly Opus 4.5 is proof that benchmarks are dumb. When Opus 4.5 released no one was particularly excited. It was better with some slightly large numbers but whatever. It took about a month before everyone realized “holy shit this is a step function improvement in usefulness”. Benchmarks being +15% better on SWE bench didn’t mean a damn thing.

forrestthewoods commented on GPT-5.3-Codex   openai.com/index/introduc... · Posted by u/meetpateltech
AstroBen · 4 days ago
'feel' is no more accurate

not saying there's a better way but both suck

forrestthewoods · 4 days ago
At the end of the day “feel” is what people rely on to pick which tool they use.

I’d feel unscientific and broken? Sure maybe why not.

But at the end of the day I’m going to choose what I see with my own two eyes over a number in a table.

Benchmarks are a sometimes useful to. But we are in prime Goodharts Law Territory.

forrestthewoods commented on Xcode 26.3 – Developers can leverage coding agents directly in Xcode   apple.com/newsroom/2026/0... · Posted by u/davidbarker
9dev · 6 days ago
Why would you ever want a debugger that isn't integrated with the code editor..? I will never not want to debug code when the current breakpoint and evaluated expressions aren't visible in the code itself.

I mean, look at debugging in IntelliJ: https://resources.jetbrains.com/help/img/idea/2025.3/hotswap...

As opposed to the terminal: https://cdn.hashnode.com/res/hashnode/image/upload/v16980433...

forrestthewoods · 6 days ago
False dichotomy. Terminal debugging is garbage. The GUI you use for writing code doesn’t have to be the same GUI you use for debugging code.

RemedyBG: https://remedybg.itch.io/remedybg

RadDbg: https://x.com/rfleury/status/1747756219404779845?s=46

I mostly edit code in VSCode. I mostly debug code in VisualStudio. They don’t have to be the same.

I do concede that one tool to rule them all is appealing. But ultimately I work with many different languages so it’s kind of a multi-tool world no matter how you slice it.

forrestthewoods commented on Xcode 26.3 – Developers can leverage coding agents directly in Xcode   apple.com/newsroom/2026/0... · Posted by u/davidbarker
forrestthewoods · 6 days ago
Who cares about AI’s embedded in IDEs? Here’s the tooling I need

* text editor with intellisense * build system * visual debugger * CLI coding agent

It’s totally fine if those four things are different. In fact I actually probably prefer them to be different. Having an all-in-one IDE is a complete and total non-goal.

People have historically confused the first three as needing to be a single IDE. This has always been wrong. The number of people who think you can’t debug with Visual Studio if the exe wasn’t built from a .sln is shocking. They’re all independent!

forrestthewoods commented on The Codex App   openai.com/index/introduc... · Posted by u/meetpateltech
OlympicMarmoto · 7 days ago
It is baffling how these AI companies, with billions of dollars, cannot build native applications, even with the help of AI. From a UI perspective, these are mostly just chat apps, which are not particularly difficult to code from scratch. Before the usual excuses come about how it is impossible to build a custom UI, consider software that is orders of magnitude more complex, such as raddbg, 10x, Superluminal, Blender, Godot, Unity, and UE5, or any video game with a UI. On top of that, programs like Claude Cowork or Codex should, by design, integrate as deeply with the OS as possible. This requires calling native APIs (e.g., Win32), which is not feasible from Electron.
forrestthewoods · 7 days ago
This is what happens when an entire generation of programmers doesn’t know how to write code in any language other than JavaScript or maybe Python.

How far from grace we have fallen :sob:

forrestthewoods commented on Project Genie: Experimenting with infinite, interactive worlds   blog.google/innovation-an... · Posted by u/meetpateltech
pcthrowaway · 10 days ago
> SPIN THE CAMERA 1080 DEGREES YOU COWARDS

> a full 1080 degree camera spin

Do you mean 3 full turns, or do you mean 180 (one half-turn)?

forrestthewoods · 9 days ago
I mean three full turns. I promise it will fail catastrophically.
forrestthewoods commented on Project Genie: Experimenting with infinite, interactive worlds   blog.google/innovation-an... · Posted by u/meetpateltech
forrestthewoods · 11 days ago
SPIN THE CAMERA 1080 DEGREES YOU COWARDS

The only test I ever want to see with these frame-gen models is a full 1080 degree camera spin. Miss me with that 30 degree back and forth crap. I want multiple full turns. Some jitter and a little back-and-forth wobble is fine. But I want multiple full spins.

I’m pretty sure I know why they don’t do this :)

forrestthewoods commented on Project Genie: Experimenting with infinite, interactive worlds   blog.google/innovation-an... · Posted by u/meetpateltech
WarmWash · 11 days ago
The actual breakthrough with Genie is being able to turn around and look back, and seeing the same scene that was there before. A few other labs have similar world simulators, but they all struggle badly with keeping coherence of things not in view. Hence why they always walk forwards and never look around.
forrestthewoods · 11 days ago
Can they? Is there a video of someone standing in place and spinning the camera 1080 degrees?

u/forrestthewoods

KarmaCake day8084June 24, 2011View Original