Exactly. It was a design decision that we took from the start. Legend of Grimrock 1 & 2 are a good example of a recent indie game with "old school" controls on purpose. It was a big inspiration for our game.
It seems odd not to consider a control scheme that is so familiar to so many people. Would adding mouse-look break a lot of things?
BTW - this vid seems to show Legend of Grimrock playing with mouse-look: https://youtu.be/xALsxZv0pwg?t=8m53s
BTW 2 - just discovered that cursor keys can rotate. WASD for motion and L/R cursor keys to rotate is waaay better for me.
Furthermore, various heuristics can speed up the backtracking a lot compared to a brute force approach. As anyone who has implemented a Sudoku solver can attest, a brute force backtracking is easy to implement but will immediately get bogged down with slowness.
[1] https://en.wikipedia.org/wiki/Knuth%27s_Algorithm_X