But in reality hallucinations either make people using AI lose a lot of their time trying to stuck the LLMs from dead ends or render those tools unusable.
But in reality hallucinations either make people using AI lose a lot of their time trying to stuck the LLMs from dead ends or render those tools unusable.
This is unfortunate because it makes harder to keep working on personal projects on the side, because you either have to make them lucrative to let you work on them full-time, or you have to squeeze them during night-time, when you are tired from daily work.
Why?
> We don't need that
You do if you want comprehensive use-after-free protection.
> and the minimal GC support that was in the standard has been removed from C++23.
Not related to what I'm doing. The support you cite is for users of the language to write garbage collectors "on top" of the language. Fil-C++'s garbage collector is hidden in the implementation's guts, "below" the language. Fil-C++ is compliant to C++ whether C++ says that GC is allowed or not.
I'm not yet sold on Rust, but exploring alternatives for achieving memory safety without needing to put on a GC is commendable.
I don’t buy that adding an extension that is safe if you use it will move the needle. But making the language safe wholesale is practical. We should do that instead.
Some people use Notion for research and academic writing, which is the same use case for my software (https://getcahier.com). By specializing on this specific use case, I've been able to: offer a standard data model that's widely used in the field (bibtex), innovate in the PDF reader in the direction that my users need (by adding scrollbar markers for the relative position of highlights), and provide clear instructions to users on how to use the software. In principle, learning to use the software is learning how to perform an activity better - in this case, formal or informal research. When working with a software that's too general the user will always have to ask himself an additional question: "now, how do I make it do what I need?".
As the mathematician Hardy used to say, a beautiful theorem is one that is not too specific but also that is not too general - it has to strike a balance between the two.
Blizzard to me has always had the best execution of UI in their software/games.
Curious if there are any Qt projects you’d single out as being great?