Readit News logoReadit News
farlow commented on Speedrunning and Modding the Incredibles: Rise of the Underminer   farlow.dev/2025/05/02/rot... · Posted by u/farlow
someone7x · 4 months ago
Back at THQ we published this. The story goes that there’s some language in the deals between Pixar and Apple that forced Disney to publish a Mac version of all Pixar-based games.

There was Mac hardware that was only used for testing Pixar games; the testers there are the ones that told me the story.

Also I remember now some tester made a Redman/Methodman music video with video clips from the first game and was of course fired.

Unsolicited oral history of the Incredibles games I guess.

farlow · 4 months ago
Neat, thanks for sharing!
farlow commented on Speedrunning and Modding the Incredibles: Rise of the Underminer   farlow.dev/2025/05/02/rot... · Posted by u/farlow
Starlevel004 · 4 months ago
There's no substance in this post. It goes from "I put it in a decompiler" to "Let's setup a toolchain" to "here's the mod". How did you write the mod?
farlow · 4 months ago
The mod is ultimately just C code that is called from hooks installed into the game engine. Concretely, we overwrite an instruction in the game engine's render function with a jump to one of our C functions. Then we jump back to continue the render function when we're done.

The C code can do anything at this point. The remaining work is to crawl through Ghidra to find interesting addresses to read/write to and useful functions to call to affect the game engine. That entails some combination of reading through function and variable names, setting breakpoints in the Dolphin debugger to check values, and writing the mod code and testing if it does what I expect.

u/farlow

KarmaCake day66March 6, 2023View Original