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fallat commented on Voxile: A ray-traced game made in its own engine and programming language   elbowgreasegames.substack... · Posted by u/spacemarine1
Aardappel · 9 days ago
Haha.. yeah entirely coded without AI so far, lets see how long we keep that up :P
fallat · 9 days ago
If you use Google in any capacity, you already have.
fallat commented on I put a real-time 3D shader on the Game Boy Color   blog.otterstack.com/posts... · Posted by u/adunk
jnpnj · a month ago
Was there anything of that sort made during the gbc era on this hardware ? I thought nobody ever attempted it before
fallat · a month ago
Not exactly this, but many "3D games" were pre-computed scenes. The normal map is the novel bit of this demo.
fallat commented on Vouch   github.com/mitchellh/vouc... · Posted by u/chwtutha
fallat · a month ago
Sibil attack in 3...2...1....
fallat commented on I put a real-time 3D shader on the Game Boy Color   blog.otterstack.com/posts... · Posted by u/adunk
jnpnj · a month ago
Always loved using old hardware with recent understandings.
fallat · a month ago
I don't think there's anything recent here, they are just pre-computing a normal map which doubles as already "baking" a 3D-looking image in.
fallat commented on I am happier writing code by hand   abhinavomprakash.com/post... · Posted by u/lazyfolder
fallat · a month ago
These are starting to become daily horoscopes
fallat commented on PicoPCMCIA – a PCMCIA development board for retro-computing enthusiasts   yyzkevin.com/picopcmcia/... · Posted by u/rbanffy
fallat · 2 months ago
The RP2XXX microcontrollers are so incredible in terms of what it's opened to hobbyists. I hope microcontroller-based computers become a thing.
fallat commented on Show HN: AI in SolidWorks   trylad.com... · Posted by u/WillNickols
fallat · 2 months ago
Why would I just not use some local desktop Agent?... Like what
fallat commented on Karpathy on Programming: “I've never felt this much behind”   twitter.com/karpathy/stat... · Posted by u/rishabhaiover
dnw · 2 months ago
I have been using Copilot, Cursor, then CC for a little more than a year now. I have written code with teams using these tools and I am writing mostly for myself now. My observations have been the following:

1) These tools obviously improved significantly over the past 12 months. They can churn out code that makes sense in the context of the codebase, meaning there is more grounding to the codebase they are working on as opposed to codebases they have been trained on.

2) On the surface they are pretty good at solving known problems. You are not going to make them write well-optimized renderer or an RL algorithm but they can write run-of-the-mill business logic better _and_ faster than I can-- if you optimize for both speed of production and quality.

3) Out of the box, their personality is to just solve the problem in front of them as quickly as possible and move on. This leads them to make suboptimal decisions (e.g. solving a deadlock by sleeping for 2 seconds, CC Opus 4.5 just last night). This personality can be altered with appropriate guidance. For example, a shortcut I use is to append "idiomatic" to my request-- "come up with an idiomatic solution" or "is that the most idiomatic solution we can think of." Similarly when writing tests or reviewing tests I use "intent of the function under test" which makes the model output better solution or code.

4) These models, esp. Opus 4.5 and GPT 5.2, are remarkable bug hunters. I can point at a symptom and they come away with the bug. I then ask them to explain me why the bug happens and I follow the code to see if it's true. I have not come across a bad bug, yet. They can find deadlocks and starvations, you then have to guide them to a good fix (see #3).

5) Code quality is not sufficient to create product quality, but it is often necessary to sustain it. Sustainability window is shorter nowadays. Therefore, more than ever, quality of the code matters. I can see Claude Code slowly degrading in quality every single day--and I use it every single day for many hours. As much as it pains me to say this, compared to Opencode, Amp, and Toad I can feel the "slop" in Claude Code. I would love to study the codebases of these tools overtime to measure their quality--I know it's possible for all but Claude Code.

6) I used to worry I don't have a good mental model of the software I build. Much like journaling, I think there is something to be said about the process of writing/making actually gives you a very precise mental model. However, I have been trying to let that go and use the model as a tool to query and develop the mental model post facto. It's not the same but I think it is going to be the new norm. We need tooling in this space.

7) Despite your own experiences with these tools it is imperative that they be in your toolbox. If you have abstained from them thus far, perhaps best way to get them incorporated is by starting to use them for attending to your toil.

8) You can still handcraft code. There is so much fun, beauty and pleasure it in to deny doing it. Don't expect this to be your job. This is your passion.

fallat · 2 months ago
I want to say, that your comment has been the most real, aligned thing I've read in this post's comments. The articulation of what I've also seen and felt is perfect. Whoever else passes by, THIS, is the truth. What dnw has written is the honest-to-god state of things and that it does not rob you of the passion of creating.

u/fallat

KarmaCake day1297March 10, 2014View Original