Readit News logoReadit News
examango commented on Ask HN: What are you working on? (October 2024)    · Posted by u/david927
frankdenbow · 10 months ago
what would you do with the money and how much would you need?
examango · 10 months ago
In fact, to be precise, it takes time. Now I trade my time for money to support my family. If there's enough time, I'd like to write a game engine in Rust that's good enough to take out cocoscretor's game engine. Use this engine to realize the Sutra of the Mountain and the Sea, the Romance of the Three Kingdoms, the Feng Shen Ban, the Romance of Sui and Tang dynasties... all kinds of scenarios as well as interactions I dreamed of.
examango commented on Ask HN: What are you working on? (October 2024)    · Posted by u/david927
mtndew4brkfst · 10 months ago
Strictly hobbyist here. There is nearly zero overlap between game genres I like to work on as a developer and genres I enjoy as a player. I get the itch every now and again but the stuff I like best as a player is either art-intensive (so well outside my skills) or a huge technical undertaking.

What style of game is it that you're working on?

examango · 10 months ago
Casual tower defense style
examango commented on Ask HN: Why aren't we fighting email spam more effectively?    · Posted by u/outcoldman
examango · 10 months ago
There is an old Chinese saying that cutting off someone's money is like killing their parents. Spam can bring benefits to the sender. This is the main reason why spam cannot be eliminated.
examango commented on Ask HN: What are you working on? (October 2024)    · Posted by u/david927
examango · 10 months ago
I'm developing a game, developing a game that I don't like to play myself. It's sad. If I had the money, I'd be working on a game I like to play.
examango commented on Ask HN: How do I support multiple file versioning (any file type) using diffs?    · Posted by u/babyent
examango · 10 months ago
What are you thinking? It's the business that matters, not the technical details. The program runs as long as it runs. What do you care how it runs. Expand the business first, and when you're making money, hire a programmer who can work out the technical details.
examango commented on Ask HN: How to get players for a multiplayer game?    · Posted by u/jezek2
examango · 10 months ago
Explicitly open multiple servers and this will have leaderboards that cover more people to do. Then open treasure chests to get props. Theoretically, everything inside the game is a prop: like buffs, debuffs, skins, skills, heroes ...... Players need more positive feedback to entice them to keep playing, and leaderboards and opening treasure chests are the easiest and most brutal.

u/examango

KarmaCake day1July 21, 2021View Original