Does this mean that there are at least three ways to pay: contactless credit/debit card, contactless PAYG ticket, and paper/magnetic stripe ticket? If so, what happens if you use a contactless PAYG ticket to enter a station but find, at your destination, that this ticket is not accepted?
You'd also have to pay a default charge for an incomplete journey on the PAYG ticket, but you could potentially appeal to have this reversed.
It's usually made pretty clear on train announcements that you're leaving the contactless PAYG fare zone.
Chrome and Firefox are already on iOS – if they're allowed to swap out their rendering engine, is this something customers will actually care about?
This effectively means then that if you are in the EU and you'd want to use either Facebook or Instagram you'd have to pay for a subscription then because they presumably won't offer the free-service without personalized ads and since the law prohibits them from doing that then the only way to use either service will be to pay for it..?
> Meta said it has cooperated with regulators and pointed to its announced plans to give Europeans the opportunity to consent to data collection and, later this month, to offer an ad-free subscription service in Europe that will cost 9.99 euros ($10.59) a month for access to all its products
> Tobias Judin, head of the international section at the Norwegian Data Protection Authority, said Meta's proposed steps likely won't meet European legal standards. For instance, he said, consent would have to be freely given, which wouldn't be the case if existing users had to choose between giving up their privacy rights or paying a financial penalty in the form of a subscription.
Can somebody explain the significance of the malware being unobfuscated, and why that's apparently more concerning than if it had been obfuscated?
Rachel’s suggestion in the thread is that the other examples of this SDK that have been observed obfuscated are much more recent, and that perhaps obfuscation was something the company has started doing more recently.
Deleted Comment
Reading the comments, I see too many people focused on the art aspect (of course this is OP's articles focus). NFT's applied to art is a bit stupid and makes only nominal sense. NFT art is really just flexing for the rich, because as anyone realizes, right-click save-as is all you need to have the art too, just not the "key" or "ownership proof" to that art.
However when it comes to gameing, its a whole different story. Think of it more like a key to unlock something unique in some digital world.
Want to own the unique special edition sword with rare attributes in the Zelda-verse or the uber lazer in your favorite open world space game? Buy the NFT block chain address to it that says you and only you can have it (check out Phantom Galaxies). Want to own the penthouse apartment in the zuckers-verse? Buy the NFT key that says only you have ownership rights. There are already people buying up digital lots in VR games in development. Want to be a unique character with unique pets in World-of-crypto-craft? Buy the NFT's to unlock these. Want to own a special randomly generated horse in a horse race gambling game? Buy the NFT to unlock, and feed your NFT in with someone else to "breed" a new horse with chances of getting the same rare attributes (this is the concept of D-race). Want to own the rare uber-pokemon in the poke-verse to battle with others (check out Illuvium, same concept)? Buy the NFT to unlock. Sell them if you get bored for more/less money, and the game developer gets a cut!
The gaming and even the gambling application scenarios are enormous. That's why crypto gaming will likely be huge and I myself have invested in it's foundations for the long term (Enjin, Seedify-fund, D-race, etc). It's one of the few applications that makes sense outside of rich snobs flexing.
Tell me I'm wrong.
Isn't my favourite open world space game ultimately managed by a centralised developer, creating a centralised game; and recognition of my "ownership" only as meaningful as the developer happy for it to be?
Put it another way, what difference is there for me as a user compared to "owning" a ship in my open-world space game today?
I wonder how exactly it costs this much? What is the money spent on?
Lets imagine the 'MVP' census. A printed 10 page document (£0.45), mailed to each household (£0.61), in an envelope (£0.02), times 27.6 million houses. Return mailing costs another £0.61+0.02. Scan every sheet. OCR it (free). Hand-enter 1% of responses where OCR errors are excessive. 276,000 documents hand entered at 5 minutes per document, £10/hr. £0.0083/household. Total costs: £47M
Cost of running a few trial runs of one 10,000 house town or city to perfect the process: £100k
Pay for a year 1 statistician to make graphs, one social scientist to design questions, one manager for the team of printing/scanning/hand-entering people, one IT person to keep/archive the data and get it on the web, and a head of department. Also a little office. Total fixed costs £800k.
The whole thing can seemingly be done for 5% of the quoted cost. And that excludes any potential efficiencies gained by having an app to collect responses, or bulk discounts from postage companies. Also, while a redacted version of the full dataset is published, I would expect the government department to also offer commercial statistics services on the non-redacted dataset where such analysis doesn't impact customer privacy. That should earn them tens of millions at least.
> Cost of running a few trial runs of one 10,000 house town or city to perfect the process: £100k
The census trial ran in four local authority areas each with populations in the hundreds of thousands.