However, I wonder if you could have that while still removing features that make cheating seem appealing. For example, as you said, you can have games with randoms without an automatic ranking of all players. (Or maybe you rank players so you can match people of similar skill levels, but you don't tell anyone what their rank is.)
Generated, not written. IMO this is an important distinction as developers know that generated code has limitations that differentiate it from hand written code. I'm sure this is a result of the quote being from people who aren't developers (usually CEOs), but when addressing developers it would be best to align the vocabulary to the audience.
IANNs were inspired by biological neural structures and that's it. They are not representative models at all, even of the "less" variety. Dedicated hardware will certainly help, but no insights into how much it can help will come from this sort of comparison.
He seems to be saying he spent $350k making this. I guess it's some tooling for writing parsers.
He has this to say about Zed:
> Zed: Founded by Atom’s dev team, Zed was the rewrite that Atom always wanted to be able to do but couldn’t when Microsoft bought Github and made the executive decision to kill a product it might otherwise have had to compete with. Unfortunately Zed decided to do that rewrite in Rust. This has slowed their iteration speed, caused much of their dev effort to go to cross-platform support instead of innovation, cut them off from being able to offer their experience on the web, severely limited their hackability, and generally made theirs a niche tool for enthusiasts. What’s worse, their reliance on LSP — a product which believes that the presentation layer should be the primary abstraction layer — means their product is forever doomed to look like a VSCode knock-off. [1]
https://github.com/Ashet-Technologies/Ashet-OS
Thought it might be of interest to people learning Zig. I bet there are some interesting examples in there.