Classic elitist take ignoring that this this space where "all are alike" can only work for certain kinds of people.
Classic elitist take ignoring that this this space where "all are alike" can only work for certain kinds of people.
Is the newly created user with name "bigballs" who downloads whole government databases a foreign TA or just DOGE? Who knows. Who cares, certainly not the Government.
The data and access gained currently by China, Russia, NK and SA will continue to be useful until and way after the next war.
a very minor effect imho. china doesn't want to control taiwan due to any economic reasons. It's ideological.
China doesn't want the model of a free, democratic society of chinese people to exist, because it proves that the CCP's authoritarianism isn't the only "good" model.
Look at how hong kong was cracked down; china took the opportunity to do it, when the economic bounties from hong kong was being usurped by shenzen (and to a degree, shanghai).
I feel like all AAA games are developed this way: Not playable till very late. Thats why they generally suck.
While a normal board meeting style development, i feel completely bamboozled by this approach. Indie games in contrast usually start with an MVP, a Minimum Viable Product, to test the basic concept. Then make the basic game loop fun. Then do the rest of the game like maps, sound, graphics, to support the central idea.
AAA do all the graphics and maps and sound and AI first, somehow merge it together and just hope that it will be a "good" game, that it will be fun. Even if there is internal QA or playtesting, feedback gets consequently ignored.
And people still preorder.
The reason regional trains are also delayed is that regional lines, local lines, long distance lines and freight trains are typically using the same tracks in Germany, and delayed long distance trains always get higher priority. A typical situation is that your regional train is perfectly on time, but suddenly stops, and waits for 5-10 minutes for a delayed long-distance train to overtake it. Switzerland has a similar mixed system, but as noted above, does not really have long-distance rail lines, apart from the trains that enter from Italy, Austria, France and Germany, which is the main reason why these trains are not allowed to enter if delayed. This is in contrast to the system in France, where TGV lines typically have dedicated high-speed tracks, where all trains on it travel more or less at the same speed.
Shouldn't you then add redundancy to the system by having time buffers at large stops every 2-3 hours? Or even let replacement trains start at intermediate stops as soon as the delay of the regular train is greater than X to avoid propagation of the delay into to rest of the network? Absolutely, but most stations and rail lines in Germany are either at their operational limit, or above. Having a train wait for 15 minutes in a large station just in case it is delayed would block that track for 15 minutes in the majority of cases, when the train is punctual. Also, DB simply has not enough rolling material to start replacement trains, and the rail infrastructure to even park such trains has largely been dismantled in the years after the privatization (they are doing it sometimes, but not very often).
Also generally the length of the tracks dont magically change. It is possible to create a timetable: which train should be where when, and then stick to it.
Note that before the DB, SBB were anoyed with some models of french or italien trains, which broke down regularly, putting too much pressure on the integrated timetable.
Tall building are expensive. The taller, the more available floor space to rent. The taller, the more elevators you need. More elevators mean less floor space. People need to move between floors.
Buttons outside means that an algorithm can dispatch elevators most efficiently, combining people who want to go to the same floors, or follow up floors. So the throughput of people thru the building is maximized.
Its tyranny of capitalism. Or the tyranny of efficiency.
Drawing the array means finding out what changed, and then create optimized draw sequences: Like using delete-till-end-of-line, vertical cursor moves, or repeat-character-x. Very noticable on 1200/4800 baud.