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dmarcos commented on Meta announces Oakley smart glasses   theverge.com/news/690133/... · Posted by u/jmsflknr
someuser2345 · 2 months ago
> I have a harder time seeing a world where people ditch phones and start voluntarily wearing glasses which is often uncomfortable and inconvenient

I see this world all the time at the beach; lots of people wear sunglasses there.

dmarcos · 2 months ago
To be able to see and remove them as soon as they can. And even in those scenarios not everybody wear them. Run my own little study at beaches, concerts and other outdoor activities and noticed less people wear glasses than I was expecting in ideal conditions to do so (<50%)
dmarcos commented on Meta announces Oakley smart glasses   theverge.com/news/690133/... · Posted by u/jmsflknr
mollerhoj · 2 months ago
i dont think youre very representative of the general population
dmarcos · 2 months ago
Contacts and especially lasik are growing in popularity. Strong signal people don’t enjoy wearing glasses if they can avoid it
dmarcos commented on Meta announces Oakley smart glasses   theverge.com/news/690133/... · Posted by u/jmsflknr
cshimmin · 2 months ago
some of us have to wear glasses anyway :/
dmarcos · 2 months ago
And contact lenses and lasik are popular because many don’t want to wear glasses. I see head mounted displays useful in constrained scenarios (e.g construction site and tasks where you already wear safety glasses and need free hands). I have a harder time seeing a world where people ditch phones and start voluntarily wearing glasses which is often uncomfortable and inconvenient. Just finished 5 miles run on treadmill, went to sauna and did bouldering. There’s no room for glasses but can occasionally check my phone.
dmarcos commented on Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js   sparkjs.dev/... · Posted by u/dmarcos
imachine1980_ · 2 months ago
What's the difference in this and and .obj render? Does gaussian produce a different format?
dmarcos · 2 months ago
obj is traditional geometry (vertices, triangles). gaussian splats is a different way to represent 3D information (simplifying. it's a point cloud where each point it's an ellipsoid with view dependent color)
dmarcos commented on Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js   sparkjs.dev/... · Posted by u/dmarcos
mbo · 2 months ago
Amazing stuff!

Do you foresee this project getting a Web Components API like A-Frame and Google's <model-viewer> component (https://modelviewer.dev/)?

dmarcos · 2 months ago
A-Frame integration coming soon!
dmarcos commented on Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js   sparkjs.dev/... · Posted by u/dmarcos
moshegramovsky · 2 months ago
Cool work, but I have to say the performance is pretty bad in Firefox on my laptop with an Nvidia RTX A3000 GPU. There are enough shader cores here to cause first degree burns.
dmarcos · 2 months ago
With any demo / example in particular?
dmarcos commented on Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js   sparkjs.dev/... · Posted by u/dmarcos
VikingCoder · 2 months ago
Can I run around with my phone, and capture some Gaussian Splats of... grass... bushes... dirt...

And then select one-meter square patches of land... and one-meter cubes of spots with bushes...

And then make a "Minecraft-looking" world, repeating the grass block all over the place, with occasional dirt and bushes?

I'm guessing I'd need some pretty beefy hardware to render thousands of blocks...

dmarcos · 2 months ago
You definitely could prototype something like that. Would be really cool to see.
dmarcos commented on Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js   sparkjs.dev/... · Posted by u/dmarcos
bryzaguy · 2 months ago
Wish I could see this! My iPhone 16 blocked viewing because of, I think, expired certificate. At least, that’s the error I think I got initially and now it just says the page belongs to a category that is blocked. :(
dmarcos · 2 months ago
Strange. I also have an iPhone I haven’t seen any issues. Are you using a different browser than Safari or any particular configuration?
dmarcos commented on Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js   sparkjs.dev/... · Posted by u/dmarcos
fidotron · 2 months ago
Very very cool.

Do you have any insights into the current performance bottlenecks? Especially around dynamic scenes. That particle simulation one seems to struggle but then improves dramatically when the camera is rotated, implying the static background is much heavier than it appears.

And as a counterpoint to the bottlenecks, that Sierpinski pyramid, procedurally, is brilliant.

dmarcos · 2 months ago
Number of splats in the scene and distribution have an impact on performance. Probably in your case you turned the camera in a direction with less splats. There's definitely work to do to deliver consistent performance. We'll probably look into an LOD system next.

u/dmarcos

KarmaCake day833March 25, 2009
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