If you aren't ready for it in 3d, do it in 2d.
For me, sometimes I wonder since I never did CS undergrad, I will never understand any of this no matter how many programming langauge I learn. I did dabble a bit with OPENLY, LIBGDX, GODOT, unity but to come to with cloth simulation from scratch, damn
In this case it’s basic “verlet” integration, which involves updating 2d vectors forming the grid based on their current and previous position, and constraining them to a certain distance from their immediate neighbours. Draw lines between them and you have a cloth. I first came across it because I was fascinated by physics simulation and it was one of the simplest things to implement. A lot of bang for your buck in terms of results. It gets far more complicated from there.
I also miss Flash.
Do you honestly believe that anyone more skilled at PHP than Mark Zuckerberg had been as a Harvard freshman is on the cusp of building the next Facebook-killer?