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danielskogly commented on 'No One Lives Forever' turns 25 and you still can't buy it legitimately   techdirt.com/2025/11/13/n... · Posted by u/speckx
skibz · a month ago
NOLF is actually source-available [0][1][2], and it has been since not that long after its original release.

There's also a community-driven project [3] keeping it playable on modern hardware - however, it hasn't seen any activity in several years.

If you haven't played or heard of NOLF before, I highly encourage checking it out. It's a fantastic title, even after all these years.

0: https://web.archive.org/web/20020217233624/http://pc.ign.com...

1: https://web.archive.org/web/20010720053220/http://noonelives...

2: https://github.com/osgcc/no-one-lives-forever

3: https://github.com/haekb/nolf1-modernizer

danielskogly · a month ago
I'm in the speedrunning community[0] for NOLF and just want to chime in on the amazing work that haekb did (I believe the "community-driven project" is only them) for these games[1]. They made both NOLF and NOLF2 a lot more accessible to people casually picking up the game, as there was a lot of jank and configuration needed otherwise to get the games running in a good way on modern systems. In addition to fixing jank, they actually fixed tons of bugs and added other QoL and fun stuff like a jukebox in the menus to listen to the (great) soundtrack. Some stuff - like how if you have certain USB devices connected, the game will just flip out - still remains, but that's just a part of the _voodoo_ with old games like these.

Fixing bugs and stuff is nice, but a lot of the fun speedrunning tech we depend on was also fixed, and they were kind enough to create a separate "lithfix" that only made the games playable on modern systems and left the in-game bugs intact. Not only that, but they also added a dev console and fixed some of the old cheat codes, which made it so that we could finally noclip around to inspect the maps properly and toggle on hitboxes, etc.

It's incredible the impact a single individual can have. They never asked for anything back, and now their work is even included by default on the "unofficial" download page. Even though I don't speedrun anymore (maybe one day!) I'll always be grateful for that :)

The game holds up incredibly well - beautiful scenery, fun story, some of the best and most humorous dialogue in any game ever[2], and a really strong and well-written female main character. Would strongly recommend anyone to pick it up, just know that some parts struggle a bit with the "stealth", and expect (and embrace) "going loud" at times. But do try to stealth a lot, as you're nicely rewarded with brilliant dialogue! NOLF2 is fun too, but very different - definitely worth a play through though!

They're also very fun speedrun games, and the community is very helpful to anyone, even if you're just wanting to play it casually :)

Edit: Forgot to mention that they also fixed the multiplayer in NOLF2, and some people still play sometimes! More info on this page[3]

[0]: https://www.speedrun.com/nolf <-- you'll find a link to the game here as well

[1]: https://haekb.itch.io/ <-- here you'll find all the lithtech stuff they made

[2]: https://youtu.be/q2PxxbJydBU <-- this is just one of many examples

[3]: https://spawnsite.net/

danielskogly commented on Kagi News   blog.kagi.com/kagi-news... · Posted by u/grappler
imiric · 3 months ago
> We need better journalism, not better summarizing aggregators.

I agree, but how do you envision that happening? Journalism died a long time ago, arguably around the birth of the 24-hour news cycle, and it was further buried by social media. A niche tech company can only provide a better way to consume what's out there, not solve such large societal problems.

> There are no "lifehacks" to getting informed.

I don't think their intent is to change how people are informed. What this aims to do is replace endless doomscrolling on sites that are incentivized to rob us of our attention and data, with spending a few minutes a day to get a sense of general events around the world. If something piques your interest, you can visit the linked sources, or research the event elsewhere. But as a way of getting a quick general overview of what's going on, I think it's great.

danielskogly · 3 months ago
We're seeing success with giving journalists better tools to create engaging journalism (which HN hates :). Many outlets are now seeing that they have to once more prove their value, and there exists some really great subscription-only media here in the Nordics and France.
danielskogly commented on Show HN: Instorier – A story-first website builder. AI-optional, bootstrapped   instorier.com/... · Posted by u/danielskogly
ndgold · 3 months ago
I really like this idea this is a tool that I need. I’ve signed up. I have some questions about how I can integrate this into my existing page because I’m not sure what can be successfully or not. That’s not stopping me from taking action with your products, it’s just a lingering question in my mind after watching your video.
danielskogly · 3 months ago
Hi! Thank you for the kind words!

You can easily embed stories into existing websites without any problem. As long as you can add script tags you should be good to go. You’ll find the embed code by going to the publish dialog -> publish -> embed. Better docs are coming

Feel free to join the Discord too!

danielskogly commented on React for Two Computers   overreacted.io/react-for-... · Posted by u/abraham
danabramov · 8 months ago
Haha thanks, I know it's not everyone's cup of tea but I appreciate kind words, and GEB is too obvious of an inspiration. I would highly recommend Terence Tao's Analysis textbook. It's maybe a bit too rigorous/formal (and maybe doesn't quite describe discovery because it develops very standard theory) but it builds in a very pleasant way. If you're interested in Lean, some of Kevin Buzzard's writing at https://xenaproject.wordpress.com/ is similarly pleasant (e.g. https://xenaproject.wordpress.com/2021/04/18/induction-on-eq...).
danielskogly · 8 months ago
I seem to recall what the parent describes when taking your course on redux @ Egghead long, long ago, where I think you went through creating a simplified version of redux? Such a great way to gain a deeper understanding of something that, on the surface, seems very complex. Thank you for making that course free :)

u/danielskogly

KarmaCake day2259May 3, 2016
About
Working on a tool for digital storytelling: https://instorier.com/

Creator and developer of privacy-friendly wishlist service: https://wishy.gift/

Former tech lead at: https://apt.no/

Co-founder of, and previously developer at: https://pnkt.no/

Blog: https://blog.klungo.no/

Twitter: https://twitter.com/poacher2k

Location: Oslo, Norway

E-mail: firstname @ klungo.no

meet.hn/city/59.9133301,10.7389701/Oslo

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Interests: Entrepreneurship, Gaming, Media, Music, Privacy, Programming, Startups, Technology, UI/UX Design, Web Development

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