https://www.youtube.com/playlist?list=PLm0MDLKuRDrlbT3Boixpg...
I find it incredible how he's able to take some incredibly difficult maps and beat them without any prior knowledge; the skill in planning a city before planting even the first building takes an imagination far beyond mine, and adapting live to sieges and other dangers is even more impressive.
Sadly I need MyQ to integrate with my Model 3 though. So I'll probably keep it and get ratgdo too (or something similar since my openers are older than Security 2.0) simply so I can close the door if it's left open.
The original changes essentially shut me down.
Yesterday, I just found out Unity has changed their definition to exempt WebGL games: a partial relief. I have little confidence Unity will stick to their plans.
In between I evaluated all the alternatives to Unity specifically about WebGL players.
unfortunately WebGL is either impossible or crippled in other engines, frameworks. Further, other engines are like MS Paint versus Unity who would be Adobe Creative Cloud.
Here is my WebGL summary:
Godot uses Node trees instead of Entity Component. Porting Unity scripts almost impossible because of this amongst other reasons. Attempts to weld Entity Component only supported on Godot 4 but….
Godot 4+ WebGL does not work on Mac with no plans to change. Godot is waiting for Chrome to fix something, no comment on Safari, FF, others. One forum poster doing Godot WebGL export noticed that the Empty Scene WebGL export of Godot is 17MB versus 4MB for Unity.
Unreal 5 does not export to WebGL. However you can use UE 4
UE4 WebGL is not much discussed and the pieces you can find imply the output size, and thus customer download time, is significantly larger than Unity’s
Stride does not export to WebGL.
So UE4 seemed the only other option
Though as it says in the article, Godot does lack proper support for consoles.
https://w4games.com/2023/08/06/w4-games-unveils-w4-consoles-...
Right now if you don't want to build it, you have to hope someone is offering it for free - where in Unity there are many options for almost anything you can think of varying quality/price.
It's just such a game changer for prototyping or just being new to game dev.
[0] https://docs.godotengine.org/en/stable/tutorials/networking/... [1] https://docs.godotengine.org/en/stable/classes/class_multipl... [2] https://docs.godotengine.org/en/stable/classes/class_multipl... [3] https://github.com/cridenour/GodotSteam
Happy to answer any questions about Godot!
> On my drive home I abruptly had absolutely no acceleration, the gear indicator on the dash started flashing, the power mode indicator disappeared, an alert said shift into park and press the brake + start button, and the check engine light and red wrench lights came on. I was still able to steer and brake with power steering and brakes for maybe 30 seconds before those went out too. After putting it into park and pressing the brake and start button it started back up and I could drive it normally for a little bit, but it happened two more times on my 1.5 mi drive home.
If that happened on the highway I could easily see people being killed.
Very scary.