A small but crucial detail that sets Apple apart from almost everyone else in both digital and physical design is the use of curvature continuity.
"Posers" use G1 continuity, Apple uses G2 at a minimum if not G3. More complex math but smoother corners and surfaces. There's actually no 'radii' on Apple products.
https://medium.com/@kennethlinzj/curvature-continuity-5a1c4c...
A good 99 Percent Invisible podcast on this:
https://99percentinvisible.org/article/circling-square-desig...
- Nothin' But Plot Holes
- Attack of the Flat, Interchangable Characters
- the Four Body Problem (since the trilsolarans don't actually live in a 3-body system
I'm convinced that the only way to like that book is to have never read real SF before. It's so hackneyed and tropey. People call it hard sf, but it's the opposite.
The entire book feels like a cobbling of Cixin's fanciful "what if?", vaguely scifi moments (like the oft-cited wire cutting ship) hastily glued together with the most unrelatable and frankly forgettable characters I've ever read.
Go grab some Neal Stephenson, Dan Simmons, or Philip Dick.