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citeguised commented on Vibe engineering   simonwillison.net/2025/Oc... · Posted by u/janpio
subarctic · 2 months ago
I just feel so discouraged reading this somehow. I used to have this hard-to-get, in-demand skill that paid lots of money and felt like even though programming languages, libraries and web frameworks were always evolving I could always keep up because I'm smart. But now with these people like Simon Willison writing about the new way of coding with these agents and multiple streams of work going on at a time and it sounding like this is the future, I just feel discouraged because it sounds like so much work and I've tried using coding agents and they help a bit, but I find it way less fun to be waiting around for agents to do stuff and it's way harder to get into flow state managing multiple of these things. It makes me want to move into something completely different like sales
citeguised · 2 months ago
Yes and especially with new developments, like "$Framework now has Signals!", my thought is "I don't really care since in some years, it won't matter anyways". I don't see how I can build this lower level knowledge by almost never actually using it. I don't even want to think about job-interviews after a year+ of vibing and then being asked how RxJS works.

I'm preparing mentally for my day-job to stop being fun (it still beats most other occupations I guess), and keep my side/hobby-projects strictly AI-free, to keep my sanity and prevent athropy.

I just hope we'll get out of this weird limbo at some time, where AI is too good to ignore, but too unreliable to be left alone. I don't want to deal with two pressures at work.

citeguised commented on Skia Canvas: Browserless implementation of the HTML Canvas drawing API for node   skia-canvas.org/... · Posted by u/DaniAkash
citeguised · a year ago
I'm using this currently with Deno for Advent of Code, if I need a simple window with graphics. (There's a window-example[1])

It can be added by doing "deno add npm:skia-canvas", adding "nodeModulesDir: auto" to the deno.json, and doing a "deno install --allow-scripts".

[1] https://skia-canvas.org/#rendering-to-a-window

citeguised commented on Virtual Windows 3.11 Computer   pieter.com/... · Posted by u/duck
citeguised · a year ago
I left it to run in the background and was pleasantly surprised by the Windows-Logo-Screensaver that started after some minutes.
citeguised commented on Monaspace   monaspace.githubnext.com/... · Posted by u/davidbarker
citeguised · 2 years ago
A nice detail I never noticed in typography is how the $-sign loses the vertical line on heavier weights. It's visible on the first example-line, the font gets bolder on hover.
citeguised commented on Mojo is now available on Mac   modular.com/blog/mojo-is-... · Posted by u/tosh
jmull · 2 years ago
How can you tell?
citeguised · 2 years ago
The fingers look a bit weird and the keys are totally off. Still an OK illustration though. There are far worse being published.
citeguised commented on Unity's actions are unacceptable, I cannot keep endorsing this   twitter.com/KenneyNL/stat... · Posted by u/bundie
evolve2k · 2 years ago
Embarrassed to ask, but who’s Kenney and why does their opinion carry weight?
citeguised · 2 years ago
They are primarily known for high-quality free game-dev-assets (2d, 3d, sprites, sounds) and Asset-Creation-Tools like AssetForge. I would guess that most (hobby-)game-devs have used their content for tutorials, prototypes and the like.
citeguised commented on Ask HN: Favorite Game Engine?    · Posted by u/raytopia
algorias · 2 years ago
A +1 for fantasy consoles here. I'm partial to the TIC-80. I don't have the time and energy for huge personal projects, so the restrictions keep me focused on simplicity, fun, and the joy of coding itself.
citeguised · 2 years ago
Totally! And for additional fun, run the games on one of those Retro-Handheld-Consoles (Miyoo etc.).
citeguised commented on Ask HN: Favorite Game Engine?    · Posted by u/raytopia
citeguised · 2 years ago
As hobbyist, if I would plan a serious project (with the goal of shipping, and a concrete idea), I'd use PhaserJS or ThreeJS, depending on 2D/3D. Mainly because JS/TS is my the language I am most productive in. And the result can be packaged to any target thanks to Electron and similar solutions. "Curious Expedition" and "Vampire Survivors" are two more popular games made with web-tech. (Although Vampire later moved to Unity)

For Desktop/Mobile I'd use Godot or MonoGame with C#.

For silly stuff or really short games and/or prototypes, Pico-8 is hard to beat.

And when the low-level itch starts, Raylib with C.

citeguised commented on Noclip.website: A digital museum of video game levels   noclip.website... · Posted by u/mutant_glofish
citeguised · 2 years ago
About the name: "Noclip" was a common cheat or mod in games, that allowed the player to fly through (or fall through) level-geometry and boundaries.
citeguised commented on Raylib – A simple and easy-to-use library to enjoy video games programming   github.com/raysan5/raylib... · Posted by u/6581
lbussell · 2 years ago
I’ve been using the Raylib_cs bindings for C# to write a CHIP-8 interpreter. It was by far the fastest library to get up and running and drawing things to a Window, although my use case is extremely simple. I’d likely come back to it if I were to make something more complicated!
citeguised · 2 years ago
Haha, I used it for the exact same thing in C#. And for visualising Advent-of-Code output under NodeJS. Just as quick, pretty much just an npm-install away. Great community, too!

u/citeguised

KarmaCake day252July 21, 2015
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