Remote: Yes
Willing to relocate: No
Technologies: Full-Stack Developer and Web/Print Designer: Javascript/Typescript, React, React Native, AWS (LAMP, MEAN, and Serverless), SST.dev, PostgreSQL, Wordpress, REST APIs, Salesforce, Hubspot, Twilio, Stripe, Adobe Suite, Figma
Résumé/CV: https://www.linkedin.com/in/chuckwnelson/
Email: chuck@chuckwnelson.com
That said, I probably wouldn't be spending enough on battle passes/whatever to make it worth their time. To be cynical, I wonder if it's less the total number of Mac players and more the amount of money earned from those players. Stands to reason anyone that didn't buy a specialized gaming rig is going to be more of a casual player.
I know this is a PR piece, but shouldn't a CTO know better? What could they possible not have achieved if they weren't using AWS? Literally every feature of AWS exists somewhere else. Maybe not all of the same features in the same place, but to say they couldn't run Stripe without AWS strikes me a bit silly.
Edit: holy shit someone else commented that it's water ice. Amazing. I didn't know there was actual water on the surface!
The game had a flaw, though. The AI opponents would mass up hundreds of zergling-like very weak ships, and they would EACH get a turn in combat. So my 4 dreadnoughts would wipe 4 of their ships, then 296 enemies would fire individually and miss onto my mega-shields...then they'd be down to 292 after my turn...then 292 misses...and I'd leave the game for 3 hours until the battle finished.
I always dreamed of recreating this in the browser with an online multiplayer component, but the battle system was always flawed in my opinion.